instances moved and rotated in mxst
Posted: Sat May 23, 2009 5:12 pm
I use Form-Z as my main app. When I render my scense for my fire station project, you can see images in wip section, from the form-z plugin everythin is fine.
I opened the scene in mxst to do pack and go to send of the render farm. I saved it and closed mxst.
I went on line to check my progress for the renderings and I noticed a lot of my instances were missing...oh s%#@!
I opend the mxs file again in mxst the instances were not missing they were all scattered around.
I did a test rendering of the mxs file before opening it up in mxst and was fine. But when I opened it in msxt to do pack and go, the file got all screwed up by mxst.
Why would this happen to my instances in msxt?
Aaron
I opened the scene in mxst to do pack and go to send of the render farm. I saved it and closed mxst.
I went on line to check my progress for the renderings and I noticed a lot of my instances were missing...oh s%#@!
I opend the mxs file again in mxst the instances were not missing they were all scattered around.
I did a test rendering of the mxs file before opening it up in mxst and was fine. But when I opened it in msxt to do pack and go, the file got all screwed up by mxst.
Why would this happen to my instances in msxt?
Aaron