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'Flip normals' problem [EDITED]

Posted: Wed May 20, 2009 11:12 pm
by m-Que
I've been writing here recently about the problem with 'Flip normals' & pivot. While some problems pop-up from time to time, there's still one problem that seems to appear ALWAYS.
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So I would be very thankful, if you could do this tiny test and confirm or deny the following problem:
1. Open a new scene in Studio.
2. Import a primitive plane (let's say 'Plane 1x1')
3. Apply a simple material to it with some non seamless texture; something like this:
Image
4. Set UV Parameters to 'Cubic'
5. Hit 'Flip normals'
6. Save and reopen the scene
7. Is applied texture untouched (like on the first image) or it has changed it's orientation - rotated or mirrored - like this:
Image
Image

Thanks in advance.

Re: 'Flip normals' problem [EDITED]

Posted: Sun May 24, 2009 11:58 pm
by m-Que
[THREAD EDITED]

Re: 'Flip normals' problem [EDITED]

Posted: Fri May 29, 2009 11:22 pm
by m-Que
125 views and no answer... I can't believe I'm the only one having this problem.
:cry: :cry: :cry: