All posts relating to Maxwell Render 1.x
#296702
how does "max rgb 220" work for colors other than grey? Does that mean that for any color, r<220, g<220, b<220, or is the the average of the sum, like (r+b+g)/3<220?
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By -Adrian
#296703
Average sum. 255|110|0 would be fine. But be careful if you're high in 3 channels in general.
#297182
In regards to textures that use the same values in certain parts of the texture, how is this handled in the best way? ie. controlling the output of the texture to stop high color values? Is lowering the saturation all that is needed? Cheers,
#297198
You can use the clamp value in the texture picker to clamp the highest rgb values.I would avoid using 255 for any color value. At least a little lower than that. When you mouse over a texture in the texture picker you get a readout of it's rgb values.
#297213
Thanks Mihai, I had a feeling that's what it was for, never played with it though. Awesome stuff! Cheers
#297981
I think the clamp value should be a little higher. A common reflectance of a bright white sheet of paper is 88% in the visible spectrum. Probably there are some white materials a little over this value, near 90% reflectance, but not more. So a real value to clamp the white values shuld be 255x0.9=229.5. (230)

This is a measured reflectance of a white sheet of paper
Image
#298133
I will go to 230 definitely. I saw tests but I didn't realize the real amount.

I ask another thing.
I looked in dictionary the meaning of "Clamp" but for me isn't clear in this case:
does it act like a "cut" merely bringing down all the superiors values or is like a "compression" of the whole range?

(I imagine the second but...).

Thank you,
Ricky
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