Page 1 of 2

Maxwell Grass

Posted: Fri Apr 24, 2009 10:52 pm
by Leonardo
I'm making this thread to brainstorm about "creating grass in Maxwell"

I'll be posting soon, a few examples of what I have done (which falls short of what I would like to have)

If anyone can contribute in any way.. please do so. :D

---
edit-
Here you can find some free grass textures
http://www.obsidiandawn.com/grass-transparent-pngs
(thanks Max... for the good find)

here you can find some maxwell grass textures from the mxmgallery
http://mxmgallery.maxwellrender.com/sea ... arch=grass

Posted: Sat Apr 25, 2009 12:03 am
by m-Que
OK, nothing special; just for the warm up:
Both images where rendered over 2 years ago, so...
But it's grass, for sure :wink:

#1:Tree & grass
Notice: Because of it's ugliness the 3D tree in the middle was originally rated R, so it had to be censored to get a PG13.
Image

#2: A weird-looking hill covered with grass
Image

PS: I'm first!!!

Posted: Sat Apr 25, 2009 12:21 am
by Bubbaloo
Ok, but it doesn't really help unless you tell how you did it.

Posted: Sat Apr 25, 2009 10:53 am
by tom
That's a nice grass indeed and the composition with the tree looks artistic anyway :D

Posted: Sat Apr 25, 2009 2:34 pm
by Leonardo
tom wrote:That's a nice grass indeed and the composition with the tree looks artistic anyway :D
tom, I have a question for you...

when working with sss, you need to have closed objects (instead of planes) correct?
Then, what happens when those objects have clip maps? would still work?

====

here is one of my images using single planes instances... because of the instance intersecting other instances and objects my Benchmark was 3.02
Image

Posted: Sat Apr 25, 2009 2:37 pm
by Leonardo
m-Que wrote:OK, nothing special; just for the warm up:
Both images where rendered over 2 years ago, so...
But it's grass, for sure :wink:

#1:Tree & grass
Notice: Because of it's ugliness the 3D tree in the middle was originally rated R, so it had to be censored to get a PG13.

PS: I'm first!!!
What was your benchmark?

BTW.. the tree probably is ultra cool, but top secret... that is why it is censored :lol:

Posted: Sat Apr 25, 2009 4:29 pm
by Bubbaloo
Leonardo wrote: when working with sss, you need to have closed objects (instead of planes) correct?
Then, what happens when those objects have clip maps? would still work?
I have used clip mapped leaves with thickness and SSS.

Posted: Sat Apr 25, 2009 8:45 pm
by Leonardo
Bubbaloo wrote:
Leonardo wrote: when working with sss, you need to have closed objects (instead of planes) correct?
Then, what happens when those objects have clip maps? would still work?
I have used clip mapped leaves with thickness and SSS.
well, the thickness sure does make a difference! :D

Posted: Sat Apr 25, 2009 9:56 pm
by Bubbaloo
Leonardo wrote:
Bubbaloo wrote:
Leonardo wrote: when working with sss, you need to have closed objects (instead of planes) correct?
Then, what happens when those objects have clip maps? would still work?
I have used clip mapped leaves with thickness and SSS.
well, the thickness sure does make a difference! :D
Definitely. Adding SSS to single planes can have strange results.

Posted: Sat Apr 25, 2009 10:54 pm
by tom
Leonardo wrote:tom, I have a question for you...
when working with sss, you need to have closed objects (instead of planes) correct?
Yes, they must be watertight volumes.
Leonardo wrote:Then, what happens when those objects have clip maps? would still work?
They will fail.
Leonardo wrote:here is one of my images using single planes instances... because of the instance intersecting other instances and objects my Benchmark was 3.02
Yes, this is a current issue with intersecting instances, nothing about your SSS settings or objects.

Posted: Sat Apr 25, 2009 11:10 pm
by Bubbaloo
tom wrote:
Leonardo wrote:Then, what happens when those objects have clip maps? would still work?
They will fail.
Clipped leaves, 1/128" thickness and weight mapped SSS:
Image

Posted: Sat Apr 25, 2009 11:47 pm
by tom
Brian, Leonardo didn't particularly ask the question for the thin leaves :) So I have to answer in general. If I've said "they work", you could post a failing cube with clipmaps. So what? :)
Btw, nice leaves!

Posted: Sun Apr 26, 2009 2:56 am
by Bubbaloo
Ok, so the answer is yes and no. :lol:

BTW, thanks!

Posted: Mon Apr 27, 2009 2:14 pm
by Leonardo
tom wrote:Brian, Leonardo didn't particularly ask the question for the thin leaves :) So I have to answer in general. If I've said "they work", you could post a failing cube with clipmaps. So what? :)
Btw, nice leaves!
So, from this... should I assume that: "as long as the thickness is small enough.. then it will work?"
tom wrote:Yes, this is a current issue with intersecting instances, nothing about your SSS settings or objects.
Tom, is it safe to assume that this current issue, will not longer be an issue in Maxwell 2.0? ( a " :wink: " will be a good enough answer)

Posted: Tue Apr 28, 2009 1:44 am
by Richard
Leonardo wrote:Is it safe to assume that this current issue, will not longer be an issue in Maxwell 2.0? ( a " :wink: " will be a good enough answer)
I'd love this wink too! I'm just working on developing a host a good low poly trees (given what is out there is not so good) and wondering whether to allow for thickness to the leaf components.

BTW Leonardo - stunning work on that posted render mate!