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Smoothing problem - 3DsMAX and Maxwell render

Posted: Thu Mar 26, 2009 6:43 pm
by 3dclassen
Hy There,

I just figured out a strange behavior of the maxwell renderer.

I created a simple sphere in MAX textured it with a Bump map and sent it to render in Maxwell.
I attach a Pic of the result...the smoothing is wrong!

Image

I am talking about the facetting, not the horizontal lines...

Sure, I can export it to studio and recalculate the normals but I am not into studio and it need to be done like today. I know MAX better and this shouldn´t be a problem? Correct me if I am wrong...

Anybody an idea?

Thanks in advance...d.

Posted: Thu Mar 26, 2009 7:40 pm
by numerobis
it's a well known problem... :roll: there you go:

http://www.maxwellrender.com/forum/view ... c&start=15

Posted: Thu Mar 26, 2009 7:49 pm
by Bubbaloo
Raise the polygon resolution on that sphere! :wink:

Posted: Fri Mar 27, 2009 9:39 am
by kami
yeah there is no other possibility and it sounds like there never will be any other :(

Posted: Fri Mar 27, 2009 11:01 am
by 3dclassen
All right,

thanks for the answers! Sorry that I didn´t find the former post, I did search, but didn´t find anything about smoothing. Here they call it jagged.

Than I try to subdivide the mesh...

Greetings, d.

Re: Smoothing problem - 3DsMAX and Maxwell render

Posted: Fri Sep 02, 2011 8:12 pm
by ishook
I know this is an old thread, but I'm still having these issues. This is still unsolved, correct?

If somebody figured out a solution other than raising the density of the mesh itself, let me know!

-Ian