Page 1 of 1

Emitter Crashing

Posted: Sat Mar 21, 2009 2:11 am
by lghtstrm
Trying to assign a simple fluorsecent emitter to a cylindrical tube. As soon as I assign it, Maxwell crashes. I've tried different emitter types and the same thing happens. The only change so far is that I have change some of the object names.

Even though it is a high poly model it renders fine. Could renaming objects have had an effect?

Ideas?

Posted: Sat Mar 21, 2009 3:09 am
by Bubbaloo
Are you in Studio or a plugin?

Posted: Sat Mar 21, 2009 6:55 am
by itsallgoode9
If using Studio, try switching your view in all of your viewports to wireframe before applying the material. Once applied switch back to your normal shading view of choice.

Might work, might not, but I have had some weird "instant crash" issues where switching to wireframe before doing the problomatic action will work.

Posted: Sat Mar 21, 2009 2:08 pm
by Mihai
Are you using ML?

crashing emitter

Posted: Sat Mar 21, 2009 4:44 pm
by lghtstrm
Backtracking, here's what happened:

I'm in Studio and using wireframe. I have already assigned these emitters once then rendered and even used ML. Unfortunately I did not save my work. After a preview, I decided to merge these emitters since it would save time in render and they did not need to be separate. That's when it crashed the first time.

When I relaunched, since I did not save (and didn't keep a .tmp) I had to go back and reassign the emitters. That's when it started and keeps on crashing.

Posted: Sat Mar 21, 2009 6:08 pm
by Mihai
Does it still crash with just the emitters visible? Or if you turn off ML?

crashing emitters

Posted: Sat Mar 21, 2009 6:23 pm
by lghtstrm
turned off everything except what I was going to be assigned emitters. Turned off ML. Still crashed.

Posted: Sat Mar 21, 2009 6:36 pm
by Bubbaloo
Can you start a new scene and import your objects into the new scene one by one? (Works with Max, haven't tried with Studio).

emitter crashing

Posted: Sat Mar 21, 2009 6:57 pm
by lghtstrm
Since there are a ton of objects, I opted against importing one by one, but I did try deleting the objects that were giving me trouble and importing replacements. Then I assigned the emitters. Apparently that was it. It's rendering now.

I see that you have tons of experience in Maxwell, nice stuff. Can crashes in Studio actually corrupt you wireframe entities?

Thanks for the help.

Posted: Sun Mar 22, 2009 12:54 am
by Bubbaloo
I hardly ever use Studio. Luckily I use Max which has an excellent plugin. I have heard about crashes in Studio making a mess when you reopen the mxs afterwords. It's a good idea to keep incremental backups in any program! :wink:

Crashing emitter

Posted: Sun Mar 22, 2009 2:01 am
by lghtstrm
Yeah, I'm usually pretty religious about saving but sometimes you get on a roll. I'm using SolidThinking and there is a plug-n for that but Maxwell shaders are so much better and give you so much more control.

I would be on Max in a second if they made a version for Mac, but that's my platform and I'm sticking with it. SolidThinking is one of the few nurbs modelers that has a decent UI and is Mac friendly. Thanks.