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Refracting into a photograph

Posted: Tue Mar 10, 2009 12:43 am
by jfrancis
Suppose I want to insert a photo of a person into a Maxwell environment...

or lets say I want a blurry shallow DOF object rendered in front of the photo.

If I map the photo onto a card, won't the card get lit, which will alter and darken the photo? The photo is already the way I want it.

Here is my roundabout solution:

1) Render the lit room with the 'billboard' object set to Lambert white. (a/k/a bright gray, no specular component.)

2) DIVIDE the photo by the lighting on the card using the After Effects plugin 'unmult' or by using a Maya shader that invokes the arithmetic 'divide' node. -- further detail

3) Take the newly processed extra bright, inversely-lit photo and map it back into the original Maxwell scene, where the lighting should now have the effect of making it look unlit.

... am I making too much of this?

Posted: Tue Mar 10, 2009 2:54 pm
by brodie_geers
Seems like it'd be easier to put it in via photoshop afterwards. Then you don't have to worry about it being lit at all.

-Brodie

Posted: Thu Mar 12, 2009 1:48 am
by joshh
Try using an image mapped emitter for the material on the mapped card. It will have no diffuse properties.