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export objects with Maxwell textures?

Posted: Fri Jan 23, 2009 1:07 pm
by wimver
My client asked to have my models exported to one of the following formats: OBJ, 3DS, C4D, or LWS, including textures, for use in animations (which I don't do)
I apply all textures in MW Studio (model in FormZ)
Q1:What should I do to let them use as much of the textures as possible?
Q2: to what degree are those textures complete, in terms of reflection, refraction, transparency, bumpmapping etc...
Q3: which format would be most appropriate?
Q4: is there another approach? I cannot export .obj from within Studio, for 2 reasons: one can only export one object at a time, and most of the time there is a warning that the geometry is protected, although I have set the unprotect flag in the FormZ plugin and all geometry is my own.

tnx
wim

Posted: Thu Jan 29, 2009 5:17 pm
by deflix
You need to supply the model (in whatever format is required), and all the textures seperately (zipped up).

Posted: Fri Jan 30, 2009 1:32 am
by Bubbaloo
Since you do your mapping in Studio, I think they will have to create their own materials with the texture maps you supply. If it was in Max, you could create standard materials which could be exported in 3DS.

Posted: Fri Jan 30, 2009 1:33 am
by Bubbaloo
Also, unless you want to risk sending them a protected obj file, they will have to uv map everything themselves...