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Post your Maxwell CGSphere
Posted: Wed Jan 21, 2009 9:44 pm
by Tea_Bag
Hey Guys,
Ive come up with this but still waiting for higher SL before I post on CGSphere - Here's what I have so far:
"Ostrich Egg Lamp"
Uses SSS and Displacement
Ps Sorry bout the mouse pointer just did a quick screen dump
Posted: Thu Jan 22, 2009 2:15 am
by Mihai
Nice

But I don't think you need displacement for that, a normal map would do. Will make the render clear up much faster.
Posted: Thu Jan 22, 2009 4:00 am
by Bubbaloo
SSS and displacement? You got 2 weeks to wait?

Posted: Thu Jan 22, 2009 7:31 pm
by def4d
Posted: Thu Jan 22, 2009 10:04 pm
by Tea_Bag
Hi,
@Brian & Mihai - I've switch to normal map now as yes it was taking ages even at sample level 17

- So end results should be better now
@def4d - Nicely Done!

Posted: Thu Jan 22, 2009 10:27 pm
by def4d
Thanks!
Is your ball a standard sphere with stars in transmisttance, and a displace for the tiny bevels?
Posted: Thu Jan 22, 2009 11:53 pm
by Tea_Bag
@def4d - The sphere is modelled with star cut outs didnt use transmittance - displacement was used for the tiny bumps on the shell but it was a silly way of using displacement as bump or normal maps would have done as pointed out above

Re: Post your Maxwell CGSphere
Posted: Fri Jan 23, 2009 12:49 am
by KurtS
Tea_Bag wrote:Ps Sorry bout the mouse pointer just did a quick screen dump
oh - so it's not my mouse pointer thats stuck again?
Re: Post your Maxwell CGSphere
Posted: Fri Jan 23, 2009 9:37 am
by Tea_Bag
KurtS wrote:Tea_Bag wrote:Ps Sorry bout the mouse pointer just did a quick screen dump
oh - so it's not my mouse pointer thats stuck again?

Posted: Fri Jan 23, 2009 10:26 am
by pwrdesign
Posted: Fri Jan 23, 2009 11:00 am
by Tea_Bag
Thank You for posting the test results pwrdesign!

They look awesome! It must be Heaven working with 11 nodes!
Posted: Fri Jan 23, 2009 11:00 am
by Maximus3D
Sweet jebus!

19 hours..
As soon as i have some sorta internetconnection i'll be posting my balls here...
/ Max
Posted: Fri Jan 23, 2009 11:09 am
by pwrdesign
No problem, some nights each week the farm is asleep, and that's a shame hehe
That SSS material + Displacement will never be totally clear probably.
Yes its nice to have 11 nodes, its a must for me since we often deliver 5-6 views for a project, and if every view must be high res, with ML etc, you need some power

Posted: Fri Jan 23, 2009 11:22 am
by def4d
Posted: Fri Jan 23, 2009 11:59 am
by pwrdesign
The one with simulens I think!