- Wed Jan 07, 2009 5:45 pm
#288736
Hi All,
i have noticed this before, but in this project this is actually giving me trouble..
when i open (in PS) a .png and a .hdr export from mxcl, and compare them, they do not match each other.
actually the .png will match what is being displayed in the mxcl window,
the hdr will always be "brighter"
I have noticed that this added brightness also leads to stronger aliasing artefacts in highlight areas, if the hdr is compared to the .png output.
(eg. corner hit by sun bordering background sky)
what i don't understand is how to adjust the hdr to match the highlight situation i adjusted the render to, using mxcl controls.
below an example:
I adjusted the background (material w. texture) to create a special gradient going from 1% black to 30% with a certain fade.
using hdr output, a white band appears at top.. and the bottom gets to bright.

can this be avoided, or is there any "standard conversion/adjustment" (like gamma/exposure) that can be applied via an PS action, to compress the highlights to match what is seen in the mxcl window, but still keep 32 bit color depth?
thanks,
p
i have noticed this before, but in this project this is actually giving me trouble..
when i open (in PS) a .png and a .hdr export from mxcl, and compare them, they do not match each other.
actually the .png will match what is being displayed in the mxcl window,
the hdr will always be "brighter"
I have noticed that this added brightness also leads to stronger aliasing artefacts in highlight areas, if the hdr is compared to the .png output.
(eg. corner hit by sun bordering background sky)
what i don't understand is how to adjust the hdr to match the highlight situation i adjusted the render to, using mxcl controls.
below an example:
I adjusted the background (material w. texture) to create a special gradient going from 1% black to 30% with a certain fade.
using hdr output, a white band appears at top.. and the bottom gets to bright.

can this be avoided, or is there any "standard conversion/adjustment" (like gamma/exposure) that can be applied via an PS action, to compress the highlights to match what is seen in the mxcl window, but still keep 32 bit color depth?
thanks,
p
workstation: EVGA SR-2 / dual x5650@3.5Ghz / quadro 4000