best way to model globe light?
Posted: Sun Dec 21, 2008 6:47 pm
Hello:
I am working on an a interior where the client wants to use around 35 globe lights in varying sizes. I am wondering if I should:
1. model the spheres and make them emitters (and deal with having many, many emitter faces, perhaps to many)
2. place a simple emitter object (perhaps a cube) inside a sphere. If so what would be the best material for the sphere to look A. illuminated, B. like white glass and C. not add a lot of noise and D. let a lot of light through it?
Thanks for the help.
Gary
I am working on an a interior where the client wants to use around 35 globe lights in varying sizes. I am wondering if I should:
1. model the spheres and make them emitters (and deal with having many, many emitter faces, perhaps to many)
2. place a simple emitter object (perhaps a cube) inside a sphere. If so what would be the best material for the sphere to look A. illuminated, B. like white glass and C. not add a lot of noise and D. let a lot of light through it?
Thanks for the help.
Gary