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About rendertimes.

Posted: Wed Dec 03, 2008 5:16 pm
by giacc
HI everybody,

I am wondering about rendertimes on different plug-ins.

I know Maxwell will always excell on the quality of the image, but if I were to use some other plug-in (call it V-**y or Br**il or Me**al R*y) Would those plug-ins render significantly faster for a good quality render?

If I were to make an animation, It would be a matter of weeks or months for an architectural scene if I used Maxwell. I wonder if it would render in mdaybe days with other engines (expecting a decent result).

Thanks for your input!


:D

Re: About rendertimes.

Posted: Wed Dec 03, 2008 5:30 pm
by AndreD
giacc wrote:HI everybody,

If I were to make an animation, It would be a matter of weeks or months for an architectural scene if I used Maxwell. I wonder if it would render in mdaybe days with other engines (expecting a decent result).

Thanks for your input!
:D
At least for Vray,
you can deal with rendertimes from 30 to 60 min for a high end architectural scene per frame on a fast quadcore.
For a 3 min animation (25 frames / sec), you will need 135000 min.
-about 94 days

With MW, you can have an outdoor-scene that ís almost noise-free after 60 min..
..So it really depnds on scene-parameters...

All the best,
Andre

Posted: Wed Dec 03, 2008 5:40 pm
by Bubbaloo
For animations, mental ray is definately faster. You wouldn't get the same quality of lighting that you're used to with Maxwell, though. But don't think you are going to be able to pick it up and go. There are hundreds of settings, same with other render engines. These render engines have optimizable settings specifically for animations though, like final gather freezing and shadow maps, etc.

AndreD is right about the render times for a full res Architectural still rendering, but for lower res animation frames, you could be talking about minutes per frame instead of hours.

Posted: Thu Dec 04, 2008 10:16 am
by Luca_Studioaltieri
Bubbaloo wrote:For animations, mental ray is definately faster. You wouldn't get the same quality of lighting that you're used to with Maxwell, though. .........[-cut-].
and cheap if you are a 3ds max user: it is built-in and upgraded in every 3ds max version :)