- Tue Nov 18, 2008 7:40 pm
#285460
Is there a common reason for all the nodes to say waiting for others - ALL the nodes?!
There are clearly many issues with network rendering which need to be addressed not just in terms of general stability but also efficiency and workflow aspects. Given that mw DEPENDS on network rendering for proper implementation in a professional environment can I suggest the following two features are prioritised for a future release.
1. A 'kill' button similar to the quit button in the max plugin - to stop a render without waiting for all nodes to send and recieve.
2. A new 'optional' implementation of coop mode where an image is split into regions and each region is rendered on a seperate node. If possible this would make 100% use of rendering power.
There are clearly many issues with network rendering which need to be addressed not just in terms of general stability but also efficiency and workflow aspects. Given that mw DEPENDS on network rendering for proper implementation in a professional environment can I suggest the following two features are prioritised for a future release.
1. A 'kill' button similar to the quit button in the max plugin - to stop a render without waiting for all nodes to send and recieve.
2. A new 'optional' implementation of coop mode where an image is split into regions and each region is rendered on a seperate node. If possible this would make 100% use of rendering power.

- By Mark Bell
- By Edward Leibnitz