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how smooth is smooth?
Posted: Thu Nov 06, 2008 1:04 am
by wimver
I have an object in my scene (all vector, is a converted Pro-E file) that is stubborn and keeps showing "staircases" although I turned on smoothing in the object properties in Studio.
the objects are too complex to edit, so I need to know if this can be repaired in Studio or do I have to postprocess?
tnx
wim

Posted: Thu Nov 06, 2008 2:24 am
by Mihai
Try selecting it and hit Recalc normals. Are you using a bumpmap? Try lowering the bump strength also.
Posted: Thu Nov 06, 2008 4:17 am
by Bubbaloo
There is a problem (in my opinion) with very dense bump/normal/displacement not smoothing across smoothed normals. The only solution is a denser mesh.
Posted: Thu Nov 06, 2008 8:09 am
by Mattia Sullini
Bubbaloo wrote:There is a problem (in my opinion) with very dense bump/normal/displacement not smoothing across smoothed normals. The only solution is a denser mesh.
i agree...

Posted: Thu Nov 06, 2008 9:33 pm
by caryjames
I had the same issue with a brushed stainless material. I had a pretty fine mesh but still had issues that looked exactly like yours. I fixed it with help from JD- I had to increase my mesh size substantially but it fixed the issue
here is the link
http://www.maxwellrender.com/forum/view ... ht=brushed
Posted: Fri Nov 07, 2008 1:41 am
by sidenimjay
there are two methods for filtering the map used ... there is box and quadric filtering....
i have noticed with certain maps and displacement, that if i use the box method i get the odd pixel unsmoothed look, but when i use the quadric method the smoothing is perfect....
perhaps this is the thing biting you....