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lights don't emit

Posted: Fri Oct 03, 2008 11:41 pm
by buraque
hello. I have just started to learn Maxwell 1.7.1. I am using MXS. When I use emitter materials from the library or create my own from scratch and assign it to surfaces, they don't emit light. I checked all my surfaces' normals and they are ok. When I use physical sky, everything renders normally, but when I turn off environment settings (none), the render is pure black.

also in the console this message appears: "None could not be imported, maybe the material is invalid or repeated". Please note that the result doesn't change whether I use an emitter from the library or create my own.

thanks

Posted: Sat Oct 04, 2008 12:01 am
by lebbeus
check your scene scale and that the emitters (or camera) aren't inside another object.

Posted: Sat Oct 04, 2008 2:55 am
by Bubbaloo
Also, to note, emitter materials won't work in multi-materials.

Another thing is to check your camera settings. A camera configured for daylight will not show a 40 watt emitter's light.

Posted: Sat Oct 04, 2008 3:45 pm
by buraque
Well, my scene is an interior shop design, so my camera and emitters are inside a room enclosed by walls and ceiling and floor. Is there a way to rig lighting inside a space?

Also, is there a way to understand whether my camera is setup for daylight or not, because these parameters for the physical camera are a little bit too technical for me.

thanks

Posted: Sat Oct 04, 2008 4:22 pm
by Bubbaloo
Being an enclosed scene is ok. That won't hurt anything. You really do need basic photography knowledge to use Maxwell effectively, though.

Posted: Sat Oct 04, 2008 6:18 pm
by leoA4D
buraque wrote:Also, is there a way to understand whether my camera is setup for daylight or not...
A *starter* camera setup for interior scenes: ISO 400, Aperture f-stop 2.8 and shutter speed (ss) 30 (1/30th second). With this setup, dof will be quite prominent and to reduce the dof effect, increase the f-stop. With increased f-stop, 4, 5.6, 8, 11, etc., less light enters the camera and so decreasing the ss, 15, 8, 4, etc., and/or going to a faster ISO setting, 800, 1600, etc., is required. BTW, decreasing the f-stop, 1.8, 1.4, 1.2 and 1 allows more light to enter the cameral lens if needed.

To fine tune your camera, start with the f-stop; shutter speed is the next to tweak and finally, ISO. Most of the time with a basic setup, tweaking one of the three will give you a good setup.

HTH

Leonard

Posted: Sun Oct 05, 2008 10:16 pm
by Leonardo
add a couple of 0 at your emitters intensity and check again :D

you can always post your scene here (or part of it) so we can trouble shoot it :wink:

Posted: Sun Oct 05, 2008 11:09 pm
by caryjames
I recall seeing a tutorial over at the Think site that related emitter size and strength.

The same emitter applied to a small plane would emit much more light than the same emitter applied to a much larger plane.

Maybe your emitter strength is too small for the size of the plane (or other object) that you have it applied to.
Hope that helps :)

Posted: Mon Oct 06, 2008 6:34 pm
by buraque
thank you all, i really appreciate it. Now my lighting looks quite good. I think I should learn how a camera works. Both setting my camera and increasing the watts of my emitters made it.