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Simple displacement question?
Posted: Thu Sep 25, 2008 6:18 am
by Richard
Is there any way when using displacement to "wrap" a map around the displaced edge?
I have a displaced roof tile texture and i would love to have the mottled colour map show to the tile edge rather than the stripped edge that seems to result from the colour map being projected down the edge!
Thanks eddy experts for any help!
Posted: Thu Sep 25, 2008 9:38 am
by KurtS
You could make a displacemnt map that makes an edge that is slightly larger than 90° to avoid the striped pattern, and apply a pattern map that looks correct when projected on this surface (edge surface)... theoretically it should work.

Posted: Thu Sep 25, 2008 12:49 pm
by Richard
Thanks Kurt I knew you'd have something of an answer! Not so much the one I wanted. I played a with it a little this afternoon (oh yeah with the texture too:)! ) and blurred the last few pixels of the colour map to correspond with the edge of the displacement.
Looks ok though not perfect!
Posted: Sun Sep 28, 2008 7:22 am
by Richard
KurtS
Mate using your suggestion here are the results of my first displacement tests!
Thanks for the great suggestion!

Posted: Sun Sep 28, 2008 7:35 pm
by bjorn.syse
Looking great!
Posted: Sun Sep 28, 2008 10:49 pm
by x_site
hey that's great... and straight out of SU?!
Posted: Mon Sep 29, 2008 2:49 am
by Josephus Holt
That really does look very good....would you be willing to share your mxm? That would save a ton of modeling.