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Multilight dawn to dusk animation It works!
Posted: Wed Sep 03, 2008 7:44 pm
by creasia
I had mentioned earlier on the forum a theory on how to do this. I suggested creating an emitter for each hour of the day and then fading between them.
I managed to get it to work and it is very cool. but I don't know the colours and intensity for each of the emitters. Can anyone help with this?
Posted: Thu Sep 04, 2008 3:07 am
by Bubbaloo
No, but I want to see it!

Posted: Thu Sep 04, 2008 12:55 pm
by giacob
with lw plugin it work just using sun and phical sky...
u have to set the sun tracking a light and add a sunspost modiefier to that light... u will have changing atmpshere also
Posted: Thu Sep 04, 2008 3:41 pm
by Bubbaloo
giacob wrote:u have to set the sun tracking a light and add a sunspost modiefier to that light...
Huh?
We're talking about a multilight animation here.
Re: Multilight dawn to dusk animation It works!
Posted: Thu Sep 04, 2008 4:13 pm
by KurtS
creasia wrote: I suggested creating an emitter for each hour of the day and then fading between them.
I would think you need an emitter for every 10 minutes or so to have a smooth movement of the shadows...?
Posted: Fri Sep 05, 2008 1:27 am
by creasia
You're right it is a problem. It turns out to be a lot of sliders too.
Posted: Fri Sep 05, 2008 2:12 am
by Bubbaloo
You would probably need a massive amount of RAM to do this.
Posted: Fri Sep 05, 2008 5:11 am
by creasia
...want to see it
I've done it with the sketchup exporter, but what do you know... It is at work, and they don't have a frame to animation exporter.
Posted: Sat Sep 06, 2008 5:06 am
by Richard
Good on you mate for testing that
I'd love to see the results too!
I thought about the same too some time ago but never got around to testing. I also figured it would need quite a lot of panles to get it smooth. Though I also thought that if the panels were divided up to have triangular overlaps so that as panel one starts to go off triangle two is starting. I know this may also require a graduated MXI emitter to these panels though that could be fairly easy too!
so show us your results mate please!
Posted: Mon Sep 08, 2008 9:32 pm
by creasia
Here is the sample id did up in about 20 minutes.
It is super easy to do, I imagine that the process could be automated somehow with a plugin, and with the proper lighting levels. I based the color of the lighting on a kelvin chart that I found.
http://www.foresight3d.com/media/mov/dawndusk.wmv
Posted: Mon Sep 08, 2008 10:05 pm
by KurtS
great, but how about a more
smooth movement?
Posted: Mon Sep 08, 2008 10:08 pm
by Bubbaloo
creasia wrote:Here is the sample id did up in about 20 minutes.
It is super easy to do, I imagine that the process could be automated somehow with a plugin, and with the proper lighting levels. I based the color of the lighting on a kelvin chart that I found.
http://www.foresight3d.com/media/mov/dawndusk.wmv
That's a pretty cool effect. I like how the transition is not so smooth.
Posted: Mon Sep 08, 2008 10:10 pm
by creasia
great, but how about a more smooth movement?
Agreed. This is all that 20 minutes could offer me.
This isn't rocket science. Give it a try. Lets see what you guys can come up with...
Posted: Mon Sep 08, 2008 10:27 pm
by KurtS
the method works - you have proved that. Of course there is a problem if you can see the sky in the renderings...
I really wish that you could execute a simple script in Studio an make use of the fantastic physical sky in a daylight timelapse....
Posted: Tue Sep 09, 2008 4:13 am
by creasia
Next Limit is all about simulation of the real thing. I think that the multilight technology could do it, but it would have to be faked.
I wonder if one could project light onto a hemisperical object to simulate sky perhaps?