Page 1 of 1

help with crashing

Posted: Tue Sep 02, 2008 7:30 pm
by Scott K.
I have a model that I have been using for a kitchen design. I have upgraded to 1.7.1. I am now not able to render from the MXS. My workflow is Autocad>Max>Studio. I do not know much more in Max other than importing and creating the MXS. I've never had a problem before, but now I cant render anything out of this file. It's 12 megs. I starting to delete items one by one to see if there were problem items, but I figure that will take a lot of time and maybe I should ask you guys. should I:

remove and reload Maxwell?
go through the process of checking items?
learn Max? :P
explode all my blocks which were turned into instances?

I'm lost as I have never had a problem before....

Thanks in advance.

Posted: Tue Sep 02, 2008 7:35 pm
by Bubbaloo
Can you render from the Max plugin? Did you remember to update the plugin after you upgraded to 1.7.1?

Posted: Tue Sep 02, 2008 7:37 pm
by Scott K.
I really am such a noob, that I don't really know how to render from max...

I wish I could.

I did upgrade the max plug in.

:cry:

Posted: Tue Sep 02, 2008 7:58 pm
by Bubbaloo
How do you create your mxs?
Export from Max?
What exactly happens when you try to render?

Posted: Tue Sep 02, 2008 8:16 pm
by Scott K.
I do export the geometry through Max. I then import that geometry into Studio and assign materials there.

As far as what happens, when I hit the render button in Studio, it starts MXCL, then either crashes right away or reads the MXS file successfully and then crashes. I have tried it on two different machines, both XP32 (2 GIG Memory)with the same result. I have an XP64 machine in the office, but I can't use it currently. So I can't verify if it is a memory issue, but I don't think so as it doesn't seem to take much memory in the system monitor. (I really should check to see if using the 4 G in the XP64 machine will do anything different).

Other projects in my office seem to running successfully on 1.7.1, that's why I am concerned that I screwed my model somehow. I wish there was a way to determine if the model geometry was corrupt or simply too large for the tested system....

Posted: Tue Sep 02, 2008 11:03 pm
by Scott K.
Well, I think I figured it out...I exported the objects as individual MXS from studio. This let me figure out exactly which items were either corrupted or just pushing the memory use to the point of crashing....either way I have gotten it to work at a low resoultion on the XP32 machine, so that is good... :P

thanks Bubbaloo.