Kurt, I have no access to the pictures I took from a real life photoset right now, so these googled and sketched images will have to do:
This is basicly the main thing going on.
I have tried using gradients made in photoshop converting them to mxis and using them in emitters
This doesn't give me the flexibility I desire though.
For Example using 2 or more Light Tubes and moving them to the sides or center of the diffuser you can achive a nice smooth light gradient
which will help sculpting the light that hits the Object you're trying to light.
Also having an other "big bulb" tilted back gives nice gradients that have a sharp bottom and smooth top,
Having either 2 or more light sources or perhaps the same source in various angles and positions would result in great flexibility using Multilight.
Otherwise you're in the dark (ha...ha) about what your lighting situation is untill you let it render long enough,
just to find you will have to move or change the angle of the light source.
The X obviously marks the spot of the Object we're trying to light.
Please note that I made this one sketch as a simple example, the "big bulb" is a technique I would rather use on a diffuser placed
behind the Object giving us a nice Background that lights the Object and gives nice rim light also.
I hope this is helpfull!
Joris