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MXCL 1.7.0.1 OS 10.5.4 crash on high resolution
Posted: Mon Jul 14, 2008 8:13 pm
by bejack
I´m trying to render a scene in a high resolution. Desired resolution is 16000 x 12000. Crashes even with a horizontal resolution of 10000 pixels. After voxelisation the application crashes and a apple window with error listing pops up.
you can see the render settings and statistics here...
http://www.kantereit.de/maxwell/mxclstatistic.jpg
done on Macpro 8gb ram. os 10.5.4
cheers - bjoern
Posted: Mon Jul 14, 2008 8:45 pm
by JDHill
It's not a bug, you don't have enough memory to use Multilight at such resolutions:

Posted: Mon Jul 14, 2008 9:45 pm
by bejack
puh. surpise surprise. didn´t know that this takes that much ram.
otherwise... if i reduce the amount of different emmiters it may work with my 8gb of ram?
Posted: Mon Jul 14, 2008 10:02 pm
by JDHill
You would probably just have to test it - Kabe's
calculator says it will take almost 6GB @ 16k x 12k with no Multilight. At 10k x 12k, it says you could have two Multilight channels going with about 7.2GB, so I guess that's right on the edge. Alternatively, render at reduced-size and blow up the final images.
Posted: Mon Jul 14, 2008 10:19 pm
by bejack
ok. i´ll try that tomorrow. otherwise i have to get more ram.
the final image for the client has to be 24k * 18k. will be printed on a really large panel for a marketing sign
so i really have to blow it up in every situation which i allready suggested.
thanks for your advice and sorry for posting a "non-bug"

Posted: Tue Jul 15, 2008 8:57 am
by bejack
so i did some tests and changed the amount of emitters in the scene. i merged some of them and now there are 2 left plus the environment channel. in all 3 channels.
when i take mxc and calculate the amount of ram needed for a 10k x 7.5k image it tells that 6gb are needed.
trying to render this crashes mxcl.
so i went down with my resolutions step by step and mxcl always crashes.
5100 x 3825 is the biggest size that works. everything bigger than that crashes mxcl.
at the moment i have 9gb of ram inside this machine.
can this be really because of only 9gb ram?
Posted: Tue Jul 15, 2008 12:02 pm
by JDHill
It's not possible for me to know the answer to that - besides for the space needed for the MXI data, there are other things to consider:
- MXC says it was adjusted for 1.5, maybe requirements are different now
- you need space for your 3.25-million triangle model
- what are the numbers and sizes of textures used
- which other processes are running
However, it also occurs to me now, you are on OSX, but your screenshot shows the MXCL GUI - isn't that still a 32bit-only application on OSX? On 32bit, you will run out of memory somewhere short of 4GB usage.
Posted: Tue Jul 15, 2008 12:26 pm
by bejack
yep you´r right.
i don´t know how much memory is used for the model in itself. no idea.
the rest of the textures is about 40mb for 42 textures.
i´ll just try the 64bit preview to see what will happen...
Posted: Tue Jul 15, 2008 2:34 pm
by bejack
the 64bit version is runnung at the moment at a resolution of 8k * 6k.
the activity monitor tells that it uses short by 7.5gb of ram and 12gb on the hd.
voxelization ran really fast using all 8cores (cpu load 792%). but after the first sl the performance goes down and an average cpu load of 80-120 % is running....
so it seems that i have to render the scene at the max. of 5100 x 3825px with the 32bit version...
Posted: Tue Jul 15, 2008 2:38 pm
by Mihai
It will seem during the first SL the processors aren't being used since it's updating the view. Let it render for longer, it will use all the available CPU power.
Posted: Tue Jul 15, 2008 2:40 pm
by bejack
ok. i´ll keep it running and tell about the ongoing statistics
thanks for the info.
Posted: Wed Jul 16, 2008 7:34 pm
by bejack
just a short report... during the last 24hs the image reached sl9.
8.6gb of ram were used and the virtual memory raised up to 60gb. then i got a message from the finder "the programm is running out of hard disk memory. please free some space"
but... there were still about 40gb on the hard drive left over...
so i had no other chance to switch the machine off, cause nothing was reacting anymore.
so i started the rendering again with lower resolution (7000 by 5250)
curious what will happen...
Posted: Mon Oct 27, 2008 6:55 pm
by Daniel Hruby
On a final image that big, I would think the MXI could reach over 100 GB and easily use up your free space. Do you have another drive you can write the MXI out to?
Posted: Mon Oct 27, 2008 7:06 pm
by bejack
Hi Daniel, i already tried this some time ago. The drive has had 150gb free but the error message was still the same...
Posted: Tue Oct 28, 2008 10:40 am
by kami
are you still using multilight? if you have the time to tweak all the lights, you won't need multilight anymore which needs a lot of memory.