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Light Saber Update 12/7/08
Posted: Sun Jul 06, 2008 4:08 pm
by Tea_Bag
Hi Guys
Me giving a light saber a go! hehe! This model is not complete still need to model "switch" and the odd detail but so far not bad did this test render to see it in action!
Any tips for improvement?
Posted: Sun Jul 06, 2008 4:21 pm
by Mattia Sullini
Glare! (or an .mp3 with the sound of the saber buzzing in the air

)
Just kidding, of course. Nice so far
Posted: Sun Jul 06, 2008 8:34 pm
by Bubbaloo
It looks a bit out of focus. Definately agree you need glare.
Posted: Sun Jul 06, 2008 8:57 pm
by Tea_Bag
@Mattia -

Ill go for the glare first then try the .mp3 sound of the saber buzzing in the air!
@Bubbaloo - How would I need to apply the glare? when I use scatter in maxwell the hole seen gets applied with it - I've sorted the focus issue

Posted: Sun Jul 06, 2008 11:39 pm
by Bubbaloo
Just a tiny bit?
Posted: Tue Jul 08, 2008 9:20 pm
by Tea_Bag
Update
Hey Bubbaloo, did it a tiny bit looks ok but I'm still not happy with the glare but am trying other things.
Improved Materials and Lighting
Scatter SL 17.59 (Still cooking)

Posted: Tue Jul 08, 2008 9:34 pm
by Fernando Tella
It's looking great! Maybe some mapped roughness to the metals would make it more real.
One thing got me thinking... in the year xxxxx they are still doing those little metal triangles to attach a ribbon to.

Posted: Wed Jul 09, 2008 11:52 pm
by Tea_Bag
Thanks Fernando that last line got me laughting when I read it!!
Here is the update

Posted: Thu Jul 10, 2008 3:30 am
by 3dtrialpractice
the edge on the ls is too hard harsh.. i think the dither/noisy look of the new maxwell 1.7 sss would look aswome for the energy beam of the light sabre..
maybe use the vapor preset (play w it to get soft edges) and u might have to insert and invisible emmiter(hidden from gi mode maybe?) into the center of the energy beam to light up the sss form the insid eand that should give it a glow..
otherwise great developing look and materials on the handle-
handle suggestions woudl be:
#1 chamfer/bevel your edges they r way to square harsh n it kills the look of the nice metals..
#2 add weightmaped scrathches in
-L
Posted: Thu Jul 10, 2008 3:34 am
by Bubbaloo
It's looking better. I don't like the "keychain attachment" on the end...
Posted: Thu Jul 10, 2008 4:28 am
by mverta
The originals all have attachment rings of one type or another. Usually "D" rings.
You will not solve the glare problem. The look of sabers, which in reality would be purely a glare artifact, only works at certain distances, and in intensities that are always funky. I did experiments on this once for days. The typical look just isn't photographically feasible in the contexts we see it in.
_Mike
Posted: Sat Jul 12, 2008 10:46 am
by Tea_Bag
3dtrialpractice wrote:the edge on the ls is too hard harsh.. i think the dither/noisy look of the new maxwell 1.7 sss would look aswome for the energy beam of the light sabre..
maybe use the vapor preset (play w it to get soft edges) and u might have to insert and invisible emmiter(hidden from gi mode maybe?) into the center of the energy beam to light up the sss form the insid eand that should give it a glow..
otherwise great developing look and materials on the handle-
handle suggestions woudl be:
#1 chamfer/bevel your edges they r way to square harsh n it kills the look of the nice metals..
#2 add weightmaped scrathches in
-L
Good Idea but reading mverta post no chance of achieving it through maxwell
Edges are now chamfered and have added micro scratches its looking better

Thanks for the comments!
@Bubbaloo - Ive changed it to a D shape like mverta suggested maybe you'll like this one!
@mverta - Thanks for the information prob saved me lost of time in testing
Update

Posted: Sat Jul 12, 2008 12:33 pm
by KurtS
Posted: Sat Jul 12, 2008 1:42 pm
by Fernando Tella

Looks awesome!
Maybe you should tone down the dirt a bit, just a bit; maybe not.
Posted: Sat Jul 12, 2008 2:31 pm
by -Adrian
The update looks very good!
