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Hard edged shadow
Posted: Mon Jan 28, 2008 1:53 pm
by tok
Hi, a probably pretty simple question: I create a simple cylinder with Sketchup and export it into Studio. If I now apply a material without any texture the cylinder renders quite smoothly, but as soon as I add a texture to the material the cylinder gets a hard edged shadow. (Physical Sky.) How can I avoid that?
Thank you!

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Posted: Mon Jan 28, 2008 6:18 pm
by macray
I'm sure the texture is not a gradient with cylinder mapping? So the brightest and darkest point are next to each other?
otherwise i have no explanation for this.
Posted: Mon Jan 28, 2008 7:33 pm
by firebird
does your material have normal mapping applied to it?
I experienced this shadow problem with normal mappings! But don´t ask me how I solved it. It´s quite a while ago.
I look through my mterials maybe I find something.

Posted: Mon Jan 28, 2008 9:26 pm
by KurtS
try to reverse the normals and see what happens...
Posted: Tue Jan 29, 2008 7:59 am
by simmsimaging
Is there a bump map on this? It looks like the old bump map /smoothing problem. If so try the Think! site and check for Tom's tutorial on bump mapping - it will help.
If not then I have no idea
b
Posted: Tue Jan 29, 2008 9:39 am
by Micha
Could be a self shadowing problem. Try the same for a cylinder with very high poly count.
Posted: Tue Jan 29, 2008 6:15 pm
by tok
Thanks a lot for your hints! I tried everything, still could not fix the defect. This is the bump map I used; anything wrong with it?
Tiles nicely on big walls, by the way.
Posted: Tue Jan 29, 2008 6:17 pm
by firebird
could you somehow post your material settings (screenshot or so)

Posted: Tue Jan 29, 2008 6:43 pm
by tok
Of course I tried very many settings by now. These are the basic ones (too simple?). Normals and polys should be ok, I think.

Posted: Tue Jan 29, 2008 7:07 pm
by firebird
The only thing that works o.k. is displacementmapping
but I couldn´t get rid of the edges and its only a third of renderspeed.
normal mapping aswell as bump mapping seem to have this hard edge problem if you get over a certain "bump value" depending on your say height amount information in your map.
so far

Posted: Wed Jan 30, 2008 11:30 am
by tok
Pretty plastically! Which settings did you use?
Posted: Wed Jan 30, 2008 12:00 pm
by firebird
I just added the displacement layer, loaded your bump map, height was 0,5, offset -0,5 , precision set to adaptive.
that´s it.
Posted: Wed Jan 30, 2008 1:16 pm
by tom
Do you tile the map using UV or texture tile option? You can send me the scene.
Posted: Wed Jan 30, 2008 8:37 pm
by tok
Thanks for offering your help, Tom. I did not know how to send you the file, so I put it here:
http://downloads.virch.net/.
Posted: Thu Jan 31, 2008 1:06 pm
by tom
I think it's a problem with sunlight. Did you try with emitter? Also what happens when you add more horizontal segments to your cylinder?