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Large resolution tips (10.000 x 7.500 px)
Posted: Sun Oct 07, 2007 5:49 pm
by bjorn.syse
Hi!
I'm about to render a picture for print and will need up to 10.000 pixels in height .. I'm on a laptop (P4 3.2 GHz with 1 GB memory).
1. Will this work?
2. I remember a -hd option. Where is that one now?
3. I have access to one more computer, same specifications except it has got 2GB RAM. Will a network render with this one involved change my chances of success?
Anything special to consider?
Thanful for any input..
- Björn
Posted: Sun Oct 07, 2007 5:55 pm
by Maximus3D
I guess the easy answer to your first question would be..
No.
And my suggestion would be, talk to Chris (ivox) or some of the other guys here with massive computers and huge amounts of ram if they can render it for you if you toss them a couple of pennies. I'm sure they would be happy to help.
/ Max
Posted: Sun Oct 07, 2007 5:59 pm
by KurtS
Maximus3D wrote:I guess the easy answer to your first question would be..
No.
And my suggestion would be, talk to Chris (ivox) or some of the other guys here with massive computers and huge amounts of ram if they can render it for you if you toss them a couple of pennies. I'm sure they would be happy to help.

/ Max
Or simply use the Ranch:
http://www.maxwellrender.com/forum/view ... hp?t=24699
Posted: Sun Oct 07, 2007 6:05 pm
by bjorn.syse
Well, that's an easy answer.. but hehe. I see what you mean. The ranch option is pretty good actually.
What is it that constraints me from rendering large images, is it only RAM? for Maxwell to store the image in while rendering?
What about -hd option then?
- Björn
Posted: Sun Oct 07, 2007 6:14 pm
by Maximus3D

talk to Chris aswell, he'll give you a fair price to render it for you if he has enough ram for such a highres rendering (i can't remember that).
The first brickwall you will run into is ofcourse ram, your 1 plus maybe 1 more gig ram won't last very long, infact i doubt it lasts even for the MXS file creation, well no it won't unless you're only rendering a cube without materials.
I think the hd option was removed in the 1.5.1 release but don't quote me on that as i hope i'm wrong.. :/
/ Max
Posted: Sun Oct 07, 2007 7:07 pm
by w i l l
Yeah don't think there is a hd option anymore cos its optimised already.
Posted: Sun Oct 07, 2007 7:15 pm
by bjorn.syse
I see, well thanks guys. This project is still just in my thoughts, but I'll consider a render service. Alternatively using some upsizing program
But, what do you think, with 1GB, or even 2GB. How far can I stretch?
- Björn
Posted: Sun Oct 07, 2007 7:23 pm
by Maximus3D
That depends a bit on how complex your scene is, a simple cube can you probably render at pretty highres with only 1-2gb, but a whole city modeled down to every tiny detail with super mega highres textures won't render very well with 1-2gb ram.
A renderservice of some sort will save you from instant baldness.
/ Max
Posted: Sun Oct 07, 2007 7:25 pm
by bjorn.syse
Cool, I'm just gonna have to try then..
too late on the baldness though. However, I fancy my eyebrowns.
Posted: Sun Oct 07, 2007 8:53 pm
by RichG
One tip - avoid Multilight. My 9Gb quad processor at work collapsed trying to render 3500px square using Multilight. I decided to try switching it off and I'm now happily rendering 5000px square on my comparatively weak 2Gb dual processor laptop at home.
It's a shame as I've come to love Multilight but it obviously taxes the system more than I realised.
Posted: Sun Oct 07, 2007 8:58 pm
by w i l l
RichG wrote:One tip - avoid Multilight. My 9Gb quad processor at work collapsed trying to render 3500px square using Multilight. I decided to try switching it off and I'm now happily rendering 5000px square on my comparatively weak 2Gb dual processor laptop at home.
It's a shame as I've come to love Multilight but it obviously taxes the system more than I realised.
Just render it low res with multilight > note down the settings that you want for the emittters > then change them in Studio and re-render without multilight. You probably already know this though.
Posted: Sun Oct 07, 2007 9:17 pm
by JTB
Just render it low res with multilight > note down the settings that you want for the emittters > then change them in Studio and re-render without multilight. You probably already know this though.
Great tip. Actually I never thought about it!
Posted: Sun Oct 07, 2007 9:21 pm
by Leonardo
w i l l wrote:Yeah don't think there is a hd option anymore cos its optimised already.

Posted: Sun Oct 07, 2007 9:26 pm
by w i l l
Leonardo wrote:w i l l wrote:Yeah don't think there is a hd option anymore cos its optimised already.

Optimised to the max.
Posted: Sun Oct 07, 2007 10:10 pm
by Bubbaloo
I can attest you need massive amounts of RAM to get a 10,000 px render. The highest I have gotten is 20,000 x 16,000 on a relatively complex scene with 16 Gb RAM.
One suggestion I could offer is to render multiple blow-up's and stitch them together in Photoshop.