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Maxwell Render: WIP - Boat House (Updated: 15 JUL 2005)

Posted: Sun May 01, 2005 8:39 pm
by Tyrone Marshall
Maxwell Render Reconstruction

Here I will place my experiments with the adjusting of a rather nice scene that I created for a competition in 2004 (For this image below: I wanted to utilize the splotches that one can get when using low gi settings, to me this looks a like a water color technique.) Here is the render used for one of the shots:

Image

Here is a wireframe:

Image

Later I shall present the adjustment progress to a fully realized Maxwell render scene using Maxwell Render Alpha and the Cinemaxwell plugin.

At the moment, the first update is just a shot using maxwell metal aluminum with some uv roughness applied - the maxwell material is also using some of the cinema 4d material attributes that have been retained from the original scene set up. This retains a large amount of texture work that had been done previously.

There are various other materials such as glass that have not been activated.

The space is a workshop for the construction of 4 kayaks, or 2 medium sized rowboats. The design takes it cue from the ship/vessel/body form that most people are familiar with. I thought this would work well with the objective of boatmaking. The site is in Green Point, New York.

The image you are viewing was based on the following physical requirements as well applicable building codes:

-Provide space with high ceiling to construct at least (4) kayaks and (2)
rowboats at one time.

-A 20'x 20' space will accomodate (2) kayaks with
(2) people working on each kayak OR (1) rowboat with (6) people
working on the rowboat. The kayaks and rowboats are no longer than
16'-0".

-Tool Area:located conveniently adjacent to each boatbuilding
area.

The actual space of this scene is about 60 ft (20M) x 25(8M) ft or 1500 (160 square meters) sq ft space. The ceiling height is about 30 ft. (10M).

The next images to be posted will be a case study where my work with MaxwellRender (www.maxwellrender.com) and the cinemaxwell plugin to reconstruct this architectural space in the maxwellrender environment.

I have selected 4 hours for the time of the next image. As time goes on, I will adjust this time (less or more) to get a tuned result in terms of time necessary for image of reasonable quality.

Posted: Mon May 02, 2005 5:46 pm
by Tyrone Marshall
Thanks DarkSun, I think you will understand the domelight more as I reconstruct it. It is quite a surprise.

I had to strip the model down and rebuild the materials, there were some problems that will require this process to be a little different than I had planned.

The following image is of the central portion of the Boat Construction Bay. I will be focusing on the domelight (upper portion next).

Image

Posted: Mon Jul 11, 2005 2:41 am
by Tyrone Marshall
Small Update. Some problems with noise. An updated render will be presented with much less noise. All modeling was done inside Cinema 4D versions 8, 8.5, and 9. Current Stats: 18 meshes ( 511,107 triangles )

Image

Posted: Mon Jul 11, 2005 4:55 am
by mane162
So beautiful composition Tyrone :D
congratulations

mane162

Posted: Mon Jul 11, 2005 7:49 pm
by Tyrone Marshall
mane162 wrote:So beautiful composition Tyrone :D
congratulations

mane162
Thanks Mane! This first phase is just a clay type version render. Once the elements are in place, then I will work on the materials and lighting.

Posted: Tue Jul 12, 2005 4:38 am
by Tyrone Marshall
buffos wrote:Really nice idea. It would be nice for a club too.
Thanks Buffos, it is funny how some designs come out that way. But you know, if I were to design a night club it would have to be something completely different because of the nature of that kind of space.