- Mon Apr 02, 2007 10:25 pm
#218935
Hi all, i really like MW but sometimes it drives me nuts.
Those are 1:1 details from a interior i made.
Behind the camera are big windows, then there are the ones at the left side, and a small one opposite the camera. Lighting by physical sky and sun light.
Material of the walls is a 204/204/204 white, lambertian with a small bump map and a second bsdf layer, weighted 10% with 90 roughness. Both ND3.
Glass is AGS.
The picture rendered quite a time on two x2-4800 and was merged to a mxi at sampling level 17.45
Long text - short question: WHY IS THERE SO MUCH NOISE AT SL17.45?
And what can i do to get rid of it?
IF there is any way besides buying another renderer? Point is - i like them so grainy but my clients don't.

Thanks for your help.
Those are 1:1 details from a interior i made.
Behind the camera are big windows, then there are the ones at the left side, and a small one opposite the camera. Lighting by physical sky and sun light.
Material of the walls is a 204/204/204 white, lambertian with a small bump map and a second bsdf layer, weighted 10% with 90 roughness. Both ND3.
Glass is AGS.
The picture rendered quite a time on two x2-4800 and was merged to a mxi at sampling level 17.45
Long text - short question: WHY IS THERE SO MUCH NOISE AT SL17.45?
And what can i do to get rid of it?
IF there is any way besides buying another renderer? Point is - i like them so grainy but my clients don't.

Thanks for your help.
Last edited by zoppo on Thu Apr 12, 2007 9:42 pm, edited 2 times in total.
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