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interior_store mane162 RELOAD!!
Posted: Mon Apr 18, 2005 11:00 am
by mane162
Posted: Mon Apr 18, 2005 11:09 am
by [yoda]
Wow!
Niiice renders!
Posted: Mon Apr 18, 2005 11:13 am
by Jun In Gi
looks really nice!
Posted: Mon Apr 18, 2005 11:18 am
by jeso
briliant render

Posted: Mon Apr 18, 2005 11:27 am
by tom

so cool!
my fav is the last one of course.... shows dof+gloss+refl.caustics, bump... what else!
Posted: Mon Apr 18, 2005 11:30 am
by mane162
thanks all, Tom i agree with you: in fact i,m trying to get a more quality image of the last one (higher resolution and render time), i´ll post it when it finished.
Mane162
Posted: Mon Apr 18, 2005 11:40 am
by Becco_UK
Very nice. I personally like the first and third images because of the lighting and simple lines.
Posted: Mon Apr 18, 2005 11:41 am
by Mihai
Great! I really like the angles in the last two ones. Would be very cool to see this in late afternoon with a combination of artificial light

Posted: Mon Apr 18, 2005 11:45 am
by oscarMaxwell
very nice

Posted: Mon Apr 18, 2005 12:07 pm
by iker
Very beautiful renders mane!

Posted: Mon Apr 18, 2005 12:09 pm
by rivoli
beautiful images mane. great work.
edit:
btw, i see you managed to get the dof you were looking for. i'm glad you made it, did you have to scale down the model?
Posted: Mon Apr 18, 2005 12:12 pm
by Brett Morgan
very nice, though I think theres too much bump on the floor, looks like a floor you'd see in a wool store bumpwise anyways, but I love the design, top notch
Brett
Posted: Mon Apr 18, 2005 1:27 pm
by mane162
Rivoli thanks and yes it was not necessary to re scale the scene...i only changed the lenght of the camera
Iker: thanks
Oscar:really thanks
Mihai: you´ll see it soon...
Becco_Uk: thaks..
Brett Morgan: thanks and i agree with you about the bump, i´ll reduce it a bit..
Mane162
Posted: Mon Apr 18, 2005 3:42 pm
by mane162
Analog-42 wrote:awsome renders.. i love that floor texture.. were can i get a hold of it??
I get the basic difusse map from the 3d total textures but with some modifications, i had to make the bump and specular map separately..thanks.
Mane162
Posted: Mon Apr 18, 2005 5:28 pm
by Tyrone Marshall
Can you post your light setup- and type of environment- physical sky or emitter assisted skylight?
And what scale did you model in feet/inches or meter, and what were your maxwell scene scale settings ( XXXX max units equal 1 maxwell meter).
What materials did you use for the columns and walls, and glass, and painted steel portions?
What were your camera settings - fstop, shutter?
These are very good renders and are a of an exceptional quality!
