Bumps on water
Posted: Sun Apr 17, 2005 8:53 pm
I made some tests on bump mapping waves on water. The map came as 3ds export from Vue5Infinite, but I should have used a higher resolution.
On the water I used a dielectic (abbe 120, nd 1,33) and a pale green colour. All caustics layers on.
How does this look?

I was of course curios to see beneath the waves. I first had to make the water have a thickness so I could se the surface from below. When you are looking from a denser material into light you should probably use a different Nd number for correct refraction? This is using the same 1,33. I don’t get a realistic refraction on the bottom of the pool, but I guess that can’t be expected of bump maps? On the right end of the pool you can see some “refraction”, but that is probably shadows caused by the bump map? Are we expecting displacement maps in Maxwell anytime soon?

I tested to see how the surface reflection changes, and added some trees and a background image from Vue. Different waves here also.

I used SketchUp, Vue, Daz Studio and Viz2005+Maxwell.
Regards,
Sheik
On the water I used a dielectic (abbe 120, nd 1,33) and a pale green colour. All caustics layers on.
How does this look?

I was of course curios to see beneath the waves. I first had to make the water have a thickness so I could se the surface from below. When you are looking from a denser material into light you should probably use a different Nd number for correct refraction? This is using the same 1,33. I don’t get a realistic refraction on the bottom of the pool, but I guess that can’t be expected of bump maps? On the right end of the pool you can see some “refraction”, but that is probably shadows caused by the bump map? Are we expecting displacement maps in Maxwell anytime soon?

I tested to see how the surface reflection changes, and added some trees and a background image from Vue. Different waves here also.

I used SketchUp, Vue, Daz Studio and Viz2005+Maxwell.
Regards,
Sheik