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Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Mon Jun 28, 2010 6:33 pm
by Tea_Bag
def4d wrote:You filled the glass with a closed bottle !!!
I knew it be picked out (after i did the render i though dam should of opened the can!)
def4d wrote:
What makes me thirsty in drinks commercials, are the liquid bubbles on the bottles and glasses
Agree it was the next step to take
- hmm...thing is do I use realflow for droplets or displacement!?
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Mon Jun 28, 2010 10:05 pm
by def4d
You should ask Sandykoufax i think
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 2:59 am
by sandykoufax
Uh? what ask to me?
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 4:14 am
by Frances
If you put some condensation on the glass along with some droplets and a few drip lines, it will give the appearance of being cold. I've done it before with custom roughness and bump maps.
Kind of like this photo:
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 9:08 am
by def4d
sandykoufax wrote:Uh? what ask to me?
Uh?
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 9:25 am
by sandykoufax
def4d wrote:sandykoufax wrote:Uh? what ask to me?
Uh?
What??
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 9:55 am
by def4d
ahhahaa just read his question about bubbles
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 10:04 am
by sandykoufax
aha, I knew I knew.
If I have to make this, I'll try it with particleflow or scatter of 3dsmax.
But anyway, you'd better ask simmsimaging to doing that.
http://www.maxwellrender.com/forum/view ... p?p=225526
He did the similar works very nicely.
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 12:14 pm
by Tea_Bag
Cheers for the tip Frances!
Sandy - Brett was kind enough to share the process in making the droplets using 3D max and realflow but unfortunately I don't own 3d max but saying that realflow can be imported to Maxwell v2 so i might try that and see what results i get
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 12:52 pm
by Bubbaloo
Frances wrote:If you put some condensation on the glass along with some droplets and a few drip lines, it will give the appearance of being cold. I've done it before with custom roughness and bump maps.
Kind of like this photo:
As long as it's not rough glass, huh Francis?
I kid, I kid...
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 3:20 pm
by Frances
Bubbaloo wrote:Frances wrote:If you put some condensation on the glass along with some droplets and a few drip lines, it will give the appearance of being cold. I've done it before with custom roughness and bump maps.
As long as it's not rough glass, huh Francis?
I kid, I kid...
It's "Frances".
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 6:19 pm
by tom
And, it's
frosted glass Brian, not rough...
Well....
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 7:14 pm
by def4d
"huh" is the joke of the summer?
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 8:00 pm
by Bubbaloo
Re: Sprite (UPDATED 28/06/10 Page 3)
Posted: Tue Jun 29, 2010 8:15 pm
by Frances
Tea_Bag wrote:Cheers for the tip Frances!
Sandy - Brett was kind enough to share the process in making the droplets using 3D max and realflow but unfortunately I don't own 3d max but saying that realflow can be imported to Maxwell v2 so i might try that and see what results i get
Hope it helps.
I don't think you need Realflow to still get a good result as far as droplets go. The very most you would need is displacement. Play with a custom roughness map for drips and condensation, it should be below the water line.
Sorry for hijacking your thread replying to the BS.