Page 1 of 4
Voidmonster's monkey barrel. Update 9/10 - Dispersion.
Posted: Thu Sep 28, 2006 2:41 am
by Tim Ellis
Update:- Note 'Suzanne' is the name of Blender's primitive monkey head mesh. A variant of the tea pot thing.

Dispersion activated:-
Material test.

Material setting.

No barrels.

The eyes are black because Suzanne is three joined meshes and I forgot to duplicate the eyes.
The nearest head has eyes still in place and you can see the refractions clearly.
The eyes need to be joined to the head, which I've now done. (Thanks Tom.)
Last of the incorrect mesh version. SL18.19 Nearly 48hrs of combined rendering!

I had to remake the whole Suzanne mesh, because I didn't want any intersecting mesh objects.
Just short of 5.6 million tris.
Update 5/10
5.95million tris Corrected non intersecting mesh. Single 8.5hr render SL13.5
Tim.
Posted: Fri Sep 29, 2006 9:25 am
by Jozvex
Holy........cowmonkeys.....
How long did that render for? A clean version would be SO cool. I don't think I've ever seen a render with this many hundreds of glass interactions!

Posted: Fri Sep 29, 2006 9:27 am
by Mihai
Yes, lots of heavy duty glass reflections and caustics going on there. Great image!
Posted: Fri Sep 29, 2006 10:23 am
by Tim Ellis
It's an overnight 8 hr render and a 1hr render combined in co-op mxi mode.
I think it would need to run for a coule of days, about 3 times and then combine these to clear the noise.
I used hdri to help speed up the render, but even so I think the BM was about 12.
I also turned off indirect caustic reflections and refractions, but I'm not convinced that there are turned off.
I'll set this one off when I have my machine free and update in a couple of weeks, will see if the noise clears then.
Tim.
Posted: Fri Sep 29, 2006 10:28 am
by Jozvex
Oh please sir, do turn on the indirect caustics! I'd happily donate some overnight computer time to it.
Posted: Fri Sep 29, 2006 4:27 pm
by tom
Put me in the barrel

Posted: Fri Sep 29, 2006 5:25 pm
by andretto
pretty insane, uh!
oh, and beautiful, of course...
ciao,
Andrea
Posted: Fri Sep 29, 2006 5:33 pm
by Fernando Tella
Looks great!
Posted: Fri Sep 29, 2006 6:40 pm
by -Adrian
haha neat

Posted: Fri Sep 29, 2006 7:52 pm
by tom
I guess they are not intersecting each other, so how did you place them?
Posted: Fri Sep 29, 2006 8:39 pm
by ludi
with reactor, may be?
Posted: Fri Sep 29, 2006 10:57 pm
by Leonardo
I could donate some rendering time too.... as long as my 2gb of ram can handle it

Posted: Sat Sep 30, 2006 1:49 am
by Voidmonster
You see? It was a very, very worthy goal!
Posted: Sat Sep 30, 2006 1:53 am
by Voidmonster
Also:
I'd just love to see any other renderer attempt this.

Posted: Sun Oct 01, 2006 2:32 am
by Tim Ellis
Wow, such interest.

I have rendered this twice more, another 8.5hrs yesterday & another 1hr. Combined SL so far is 15.97
It is re-rendering now whilst I'm at work, with the indirects on, but with no noticeable difference. I didn't turn off the master indirect reflections/refractions, but turned them off in the indirect caustics box. This is why I don't think they turned off.
I placed them by hand and some are intersecting, if not all because of the ears. However they are arranged vertically in a similar manner to my monkey wall test:-
I need to check on the file size with the hdri included and upload it somewhere, if you are willing to render versions we could combine.
From memory the mxs is over 200Mb.
Tim.