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Fabric Test - NEW (page 1)
Posted: Fri Aug 25, 2006 12:16 pm
by SunlightRocker
Posted: Fri Aug 25, 2006 12:24 pm
by zoppo
sss looks great!
how long did they render / which sl?
Posted: Fri Aug 25, 2006 12:43 pm
by SunlightRocker
zoppo wrote:sss looks great!
how long did they render / which sl?
EDITED
In my oppinion, the double-sided SSS looks great, while the single-sided looks like sh*t
(When emitter is on).
It cooked for about 1 hour and reached SL 11. (Multilight)
Im not satisfied with the emitting trough the transmittanceMap yet, but I will try to add red color to the map and hopefully it will transmitt red light to.
Posted: Fri Aug 25, 2006 12:54 pm
by zoppo
well - depends on your goal. i don't think the single sided sss is too bad, especially with the sky on.
would be interesting to know the rendertimes sss vs transmittance, and maybe you could use the same modell for all tests. it's hard to compare because you switched single / double inbetween.
Posted: Fri Aug 25, 2006 1:02 pm
by SunlightRocker
zoppo wrote:well - depends on your goal. i don't think the single sided sss is too bad, especially with the sky on.
Message edited.
zoppo wrote:would be interesting to know the rendertimes sss vs transmittance, and maybe you could use the same modell for all tests. it's hard to compare because you switched single / double inbetween.
If I got time, then I will.
Posted: Fri Aug 25, 2006 1:23 pm
by firebird
hi sunlight rocker
great tests!
can you share the sss settings of your test?
thanx alot!

Posted: Fri Aug 25, 2006 3:16 pm
by goncalo
This is a great material to MXMgallery

Posted: Fri Aug 25, 2006 3:18 pm
by goncalo
So we don´t need to add a layer of subsurface to create a SSS maaterial

Posted: Fri Aug 25, 2006 7:50 pm
by SunlightRocker
No, thats not the point at all with this.
http://www.maxwellrender.com/forum/view ... hp?t=18370
In that tread, Im creating a house of glass with curtains, and if I render a dayscene the fabric looks good, but when I turn down the daylight, the curtains doesnt have the red color anymore, and therefore I made this test to see how I should setup the material in order to get the red color. And the best way seems to be SSS with a doublesided mesh.

Posted: Fri Aug 25, 2006 9:55 pm
by goncalo
SunlightRocker wrote:No, thats not the point at all with this.
http://www.maxwellrender.com/forum/view ... hp?t=18370
In that tread, Im creating a house of glass with curtains, and if I render a dayscene the fabric looks good, but when I turn down the daylight, the curtains doesnt have the red color anymore, and therefore I made this test to see how I should setup the material in order to get the red color. And the best way seems to be SSS with a doublesided mesh.

Yes i saw... very nice
Can you explain me abou singlesided and doublesided mesh.
Thanks
goncalo
Posted: Sat Aug 26, 2006 8:51 am
by SunlightRocker
Double sided = thickness
Single sided = flat
The doublesided object has therefore more than double the polycount.
Posted: Sat Aug 26, 2006 5:23 pm
by goncalo
SunlightRocker wrote:Double sided = thickness
Single sided = flat
The doublesided object has therefore more than double the polycount.
But you must give that attribute in C4d (in my case) or in others platforms, we don´t make that attribute in mxed ? How we attribute thickness or flat side is in material attributes in cinema 4d or mxed?
Thanks

Posted: Sun Aug 27, 2006 11:26 am
by SunlightRocker
goncalo wrote:SunlightRocker wrote:Double sided = thickness
Single sided = flat
The doublesided object has therefore more than double the polycount.
But you must give that attribute in C4d (in my case) or in others platforms, we don´t make that attribute in mxed ? How we attribute thickness or flat side is in material attributes in cinema 4d or mxed?
Thanks

No, thats right. Its the model itself, not the material. I use maya And model my object with single or double sides.
Everyting in real life has two sides. If you paint a wall, the paint has two sides, and then comes the wall...
Posted: Sun Aug 27, 2006 11:34 am
by Tora_2097
That's a nice comparison SunlightRocker, I have been investigating the best method for doing curtains in a complex interior scene by myself quite a bit by now. I am atm doing very well with single sided clipmapped geometry. I tried doublesided SSS in advance and it produced good results too when using pure skydome lighting. But it looked horribly when hit by direct sunlight. I'll post my results some time next week.
Regards,
Tora_2097
Posted: Sun Aug 27, 2006 2:41 pm
by SunlightRocker
Tora_2097 wrote:That's a nice comparison SunlightRocker, I have been investigating the best method for doing curtains in a complex interior scene by myself quite a bit by now. I am atm doing very well with single sided clipmapped geometry. I tried doublesided SSS in advance and it produced good results too when using pure skydome lighting. But it looked horribly when hit by direct sunlight. I'll post my results some time next week.
Regards,
Tora_2097
That would be great, cuz Im not satisfied wit the results I have right now. I need to do more test with other settings. Would be great to see what You came up with.