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How could I make the sun emitter with M~W 1.1
Posted: Wed Jul 19, 2006 2:45 pm
by sandykoufax
andronikos916 wrote:for the sun use these settings:
sphere about 20cm radius
distand from aeroplane around 100mm (maybe 200m do not know exactly - depends). But not 300km !
here are the sun settings that I use as defaults:
Illuminants: Custom
Intendity: 2000 W/(m^2sr)
Color: orange-yellow
In the beta version, we could make sun emitter like andronikos method.
This is my old test with beta
but in the 1.1 version, how could I make the sun emitter?
I want to make the sun and moon with emitter.
Please tell me.

Posted: Wed Jul 19, 2006 3:09 pm
by Maya69
may be this just a idea
the probleme with maxwell 1.1 is emiter power is limited
you can't fake a sun !!!!
but if you use very small scene size and if you change film size ( a little setup) you can modifie a deph of filed
if use little film size you have a little depth fild (this is a principe of compact camera numerique)
may be try !!!!!
Posted: Wed Jul 19, 2006 3:26 pm
by sandykoufax
Maya69 wrote:
the probleme with maxwell 1.1 is emiter power is limited
you can't fake a sun !!!!
Oh, it's very sad thing.
Hey, NL guys.
Please give us back the power of emitter.

Posted: Wed Jul 19, 2006 3:35 pm
by Maya69
just a little test for little size setting
a film setting 0.24 x 0.36 and focal 1 mn
i don't think you can use a physical ky but you can use hrdi sky
best regard
Posted: Wed Jul 19, 2006 3:39 pm
by sandykoufax
Thank you very much Maya for your quick test and reply.

Posted: Wed Jul 19, 2006 4:06 pm
by jomaga
Maya69 wrote:the probleme with maxwell 1.1 is emiter power is limited
you can't fake a sun !!!!
Limited?
You can set now an emitter with 1.000.000.000 W X 683 lumen/w = 683.000.000.000 lumen, or also 1.000.000.000 luxes (lumen/m^2)
A high power metal halide lamp (2500W - 240.000 lumen) is used to fake sun in photography or films, so 683.000 million lumens is a high enough limit.
Usually, the luminance of midday sun (clear day without cluods) in Madrid is over 65.000 luxes, so, probably (not tested), a sphere with an emitter set with 4000 to 5500 K (from sunset to midday) and 75.000 luxes should fake the sun.
Posted: Wed Jul 19, 2006 4:22 pm
by Maya69
really !!!
i try
Posted: Wed Jul 19, 2006 4:35 pm
by Maya69
yes ,
but you can explain for you a best setup
Posted: Wed Jul 19, 2006 8:13 pm
by jomaga
Hi! I'm testing an artificial sun:
Scene plane 5x5m
Box 0,7x0,7x0,7m
Cylinder 0,2m diam x1,2m high
1m diam Sphere emitter placed 120m far (shorter distances make blur shadows)
Settings of emitter material: 4500 K colour temperature, 550.000.000 luminance nit (cd/m2)
1. Skylight + sunlight 11:00AM Madrid

2. Skylight + emitter
btw, sunlight + skylight seem to be faster, at least in exteriors (both reached SL 9,5 and emitter one have more noise)
Posted: Thu Jul 20, 2006 1:55 am
by sandykoufax
thank you very much, jomaga.
It will very helpful tip.
Well, I'm forgotten this theread.
http://www.maxwellrender.com/forum/view ... 935#170935
Posted: Thu Jul 20, 2006 2:11 am
by jomaga
Thanks sandy
In this page
http://www.kayelaby.npl.co.uk/general_p ... 2_5_3.html
There is a measured luminance and colour temperature of some light sources like Zenith sun (through atmosphere) : 1 600 000 000 cd /m^2 and 5400K, three times the value I've reached, but pretty close IMHO
There is also a value for moonlight : Moon (through atmosphere) ~ 400 cd /m^2
Posted: Thu Jul 20, 2006 5:42 am
by sandykoufax
Oh. thank you so much for concern and kind answer.
your link is so difficult to understand for me, but I have to examine carefully.

Posted: Thu Jul 20, 2006 12:54 pm
by Maya69
thank jomega
i am sorry for my mistake....
for little test
best regard
Posted: Thu Jul 20, 2006 2:32 pm
by sandykoufax
Maya, though you have a little mistake, but never mind.
I'm very thankful for your concern and advise.

Posted: Thu Jul 20, 2006 4:09 pm
by sandykoufax
My 1.1 version test.
The same scene with beta and 1.1 while 5min tests.
this is above beta test.
