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Where's the idiots guide to good metal?

Posted: Tue Jun 20, 2006 12:20 pm
by glebe digital
Just can't get the balls on this newton's cradle quite right...........anyone out there got some quick set-up tips?
I want 'silver with a sheen' but haven't nailed it yet. :oops:
Image

Posted: Tue Jun 20, 2006 1:38 pm
by Mihai
Did you use the ior files? That would be easiest. You could just load two ior silver files in two bsdf's with different roughness. Mix between them as you wish.

Posted: Tue Jun 20, 2006 2:13 pm
by JDHill
Yes, I agree, play with IOR layers...please figure this out ASAP, Stu :wink: ...this image is going to be excellent! :shock:

Posted: Tue Jun 20, 2006 9:06 pm
by glebe digital
Thanks Mihai, JD.........yes that's a better idea, looking better already. :)
BTW, if I wanted to make a 'steel' based purely around ior's, what do I use for iron? There appears to be none? A stainless with combined iron [88%] chromium [10%] carbon [2%] plus maybe a few trace elements might look interesting.

Posted: Tue Jun 20, 2006 9:21 pm
by giacob
in my opinion also if one uses ior ( i used for instance jotero alluminium) the metal in V! are not as good as metals in beta or even rc5

Posted: Wed Jun 21, 2006 12:11 am
by KRZ
ure right...they taste awfully like vanilla

Posted: Wed Jun 21, 2006 12:36 am
by DrMerman
Glebe, your scenes always look so darn cool :) Looking forward to the final, and how this mixed-ior thing works out (had a quick go at making brass myself with....interesting results. Gotta go back to that one...)

Posted: Wed Jun 21, 2006 9:47 am
by glebe digital
Thanks Doc! Here's a nickel/silver combination, not sure about the map controlling roughness......
Image

Posted: Wed Jun 21, 2006 12:38 pm
by DELETED
DELETED

Posted: Wed Jun 21, 2006 2:36 pm
by Miles
8etty wrote:
the metal in V!
like V! for vendetta?
:lol:

Posted: Wed Jun 21, 2006 6:50 pm
by glebe digital
iron[88%]carbon[2%]chromium[10%]......should give me stainless steel?
Image
Need to see this on some other models, jury is still out. :oops:

Posted: Wed Jun 21, 2006 7:01 pm
by JDHill
...looking better...I'm not sure if it's going to work perfectly in a combinatorial way, but the testing is interesting. 8)

The only thing I'd like to see changed is how we can see an HDRI reflection in the spheres, but the backdrop seems to be blocking it out of direct view of the camera...sort of makes the objects feel disconnected from the environment. Does that make any sense?

~JD

Posted: Wed Jun 21, 2006 7:47 pm
by Eric Lagman
JDHill wrote:...looking better...I'm not sure if it's going to work perfectly in a combinatorial way, but the testing is interesting. 8)

The only thing I'd like to see changed is how we can see an HDRI reflection in the spheres, but the backdrop seems to be blocking it out of direct view of the camera...sort of makes the objects feel disconnected from the environment. Does that make any sense?

~JD
I think the material is distracted by all the specular reflections from the hdri. Is it in a dome cathedral?

Posted: Wed Jun 21, 2006 8:18 pm
by glebe digital
Yep those hot areas are distracting, here's the same 3ior surface on two other models for comparison:
Image

Posted: Wed Jun 21, 2006 9:03 pm
by giacob
no ... those metal taste bad...