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£150 texture challenge
Posted: Wed May 03, 2006 3:10 pm
by zoetropeuk
Hi,
I desparately need a grained, black anodise material. I've tried every combination of roughness, anisotrospy and bump you can think of but I just can't nail it.
So I'll offer £150 to the first person to create a material that passes my tests
Will pay via Paypal on acceptance of the material.
You can find photos of the material on my websites gallery below:
http://www.360precision.com/360/360.cfm ... y.standard
The best two examples are probably the rear shot and front close-up. And Max, you're more than welcome to give it a shot
Matt
Posted: Wed May 03, 2006 3:14 pm
by DELETED
DELETED
Posted: Wed May 03, 2006 3:19 pm
by Maximus3D
Hehe heya Matt

lol i see now where this is heading.. 150 for a material, alright then. Time to boot up Studio again

btw, thanks for the hint heh
/ Max
Posted: Wed May 03, 2006 3:23 pm
by Koryo
huh, i needed this the other day as well. I ran out of time messing with it and ended up (gasp) photoshopping.
believe it or not the closest material i achieved was by starting with the MR V1 black carpaint.
Koryo
Posted: Wed May 03, 2006 4:08 pm
by ivox3
Posted: Wed May 03, 2006 4:28 pm
by zoetropeuk
I'm not sure how just a map will work on the models of my product. If they did then I could just photograph each part and UV map the photos. I just don't like this approach.
Matt.
Posted: Wed May 03, 2006 4:47 pm
by Mihai
This should be a quite simple material.......I'll try. But for those scratches I hope your objects already have a good uv map. Also the lighting itself would play a large part in it's appearance.
Posted: Wed May 03, 2006 5:06 pm
by Mihai
Here I used a very fine map, rendering now with a rougher map....

Posted: Wed May 03, 2006 5:11 pm
by DELETED
DELETED
Posted: Wed May 03, 2006 5:13 pm
by Mihai
For €35 I'll happily answer your question.
......it was flat for the top and bevel, and cylindrical for the sides and inner groove. Otherwise no way to avoid distortions.
Posted: Wed May 03, 2006 5:35 pm
by jdp
this forum is getting expensive...

Posted: Wed May 03, 2006 5:47 pm
by Maximus3D
I think it's best to let the pro's help you with this

i'm gonna stand down.. sorry Matt. But i saw no way to get a good enough result only by using roughness to do it and as there's no procedurals (noise) support then it can't be done that way either. Only way is with textures for now as already been shown here.
/ Max
Posted: Wed May 03, 2006 6:10 pm
by Mihai
One with clearer difference in roughness:

Posted: Wed May 03, 2006 6:20 pm
by zoetropeuk
that last one Mihai is pretty darn close. Maybe it needs to be slightly more glossy but only slightly.
Matt
Posted: Wed May 03, 2006 6:56 pm
by superbad
That's getting pretty close. For that kind of money though, I'd want to see that bit of purple (thin coating effect?) you get around the edge reflections and on the tops of the brushed grooves. Hard to explain, but if you've ever looked at a black anodized piece (that hasn't been polished before anodizing) up close and turned it in the light you know what I'm talking about.
You can sort of see it in these pics:
Also I think the brush marks needs to be a little bigger still.