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1.x: Screwdriver
Posted: Mon May 01, 2006 7:02 pm
by Maximus3D
Evening!
Here's a old old set of Rhino models i built sometime last year, nothing serious really just silly models. So i thought i'd let Maxwell 1.0 give them a beating. The scene is setup in C4D after triangulation of the Rhino models, then a MXS is generated and the materials are tweaked in Studio. Excuse the horrible textures, but they're temporary one's found on the web as i lost my whole texture archive in a recent hdd crash
It's lit only by HDRI, no other type of lights in this scene, so the scene setup was real quickly done
[Edit again] : Last and final updated added now with the rendering done after 16 hours 5 minutes 49 seconds, sampling level 16,36 was reached. I'm satisfied with it even tho the textures are kinda ugly.
/ Max
Posted: Mon May 01, 2006 7:08 pm
by daros
nice one Maximus!!!
Posted: Mon May 01, 2006 7:14 pm
by Maximus3D
Thanks Daros

glad you liked it so far even tho it's a bit silly looking hehe
/ Max
Posted: Mon May 01, 2006 7:15 pm
by Mihai
Looks really nice! Pops right out.
Posted: Mon May 01, 2006 7:17 pm
by insomnia3d
the handle looks good...you should add some bubbles to detail it even more. (even though not all have them) and the void of the metal.

s**t they have my fingerprint on the handle. it wasn't me officer.
Posted: Mon May 01, 2006 7:27 pm
by Maximus3D
Thanks Mihai
You're right insomnia, bubbles and that little extra metal thingy in there inside the handle should have bumped it up a step further to reality even tho the rest of the scene is pretty much unreal looking

if lazyness ain't gonna bite me i might fix those things.. hehe
Btw i forgot what kinda plastic the handle is made outta so i just set the ior to 1.59 with a couple of bumps and other type of maps to roughen it up a bit.
/ Max
Posted: Mon May 01, 2006 7:29 pm
by -Adrian
That's pretty screwed up dude!
Good work Max, really like the unconventional touch to it

Posted: Mon May 01, 2006 7:48 pm
by jleckron
This is a fun image, max. I can't wait to see what it looks like when it's resolved further.
Posted: Mon May 01, 2006 7:55 pm
by GM5
Excellent work Max! It will be cool when the noise clears up. Silly is a good thing. Nothing like creating something people think is fake and making it look real
-Greg
Posted: Mon May 01, 2006 8:16 pm
by Maximus3D
Adrian: Thanks

you're right, screwed is the word for it hehe and i like this type of unconventional work as you said, it's not architecture or product viz work (nothing wrong with that) but it's.. different
jleckron: Thanks

you'll see it in a few hours again when it's cleaner unless it crashes before it's done.. :/ i'll post a update again tonight.
Greg: Thanks

i also hope it'll look cool once it's less noisy, and you're right.. making something unreal look real is fun

challenging and silly sure, but that's what i like.
Cheers!
/ Max
Posted: Mon May 01, 2006 8:26 pm
by jleckron
Hmm... Just one thought (from a conceptual standpoint) - it might be fun to add threads to the little nail/screw looking thingys - That way, they really would be almost impossible to put into the wood (as you have shown). Probably too much effort to go to for what is, in essance, just a fun idea.
Posted: Mon May 01, 2006 11:14 pm
by Maximus3D
Updated the first post with a new rendering after about 5 hours of rendering.
jleckron: Yup i thought about the same thing too when i built these objects, but i had some trouble doing that so i said "Screw this!"

and did them just plain and simple like this. I might redo that again tho with threads so they look sexier
/ Max
Posted: Mon May 01, 2006 11:38 pm
by MarkM
Hi Max,
When I first seen the render I was wondering why you had screw heads on the nail things, but then I seen the screw driver and I then I seen your idea…
I think it’s coming along rather nicely; it’s really a funny render, good job on creativity!
Cheers,
Mark
Posted: Mon May 01, 2006 11:59 pm
by glebe digital
Yeah I really like that render a lot Maximus!
Maybe the handle diameter is a touch too big in relation to the blade?
Posted: Tue May 02, 2006 12:00 am
by Voidmonster
Looking great, Max!