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My first 1.0 test

Posted: Thu Apr 27, 2006 8:47 pm
by bathsheba
This was the RC5 version after about 30 hours:
Image
I opened the MXS in V1 and fired up a render without changing any settings, and after rendering 12 hours and correcting the exposure, I got this:
Image
Looks like there's been a change in the material transparency settings, as this material is now much more transparent.

After altering the transparency to be closer to the original, after one hour I have this:
Image
I played with the multilight feature to get this image. It took me a few tries to get the -ml started -- I had to find the option, then Maxwell crashed a few times after voxelization. But it is a GODLIKE feature.

In this particular case -- one emitter with complex geometry -- rendering appears to be substantially faster than before. That 12 hours render looks pretty good compared to the old one.

Overall report: Two thumbs up. There are still a few rough edges, but this release is going to be useful to me.

Kudos to the team.

-Sheba

Posted: Thu Apr 27, 2006 8:52 pm
by Intuition
Nice. Even though the lower image is still noisy it has the most natural feel to it. Nice design as well. 8)

Posted: Thu Apr 27, 2006 9:05 pm
by sunmade
interesting

Posted: Thu Apr 27, 2006 9:09 pm
by bathsheba
Intuition wrote:Nice. Even though the lower image is still noisy it has the most natural feel to it. Nice design as well. 8)
Thank you. I'm not crazy about the material, especially the color, but that's the type of plastic it can be manufactured in, so I'm stuck with it.

I agree the new render looks like it will be better. I'll follow up after it's cooked for a while

-Sheba

Posted: Thu Apr 27, 2006 11:15 pm
by tom
Nice scene Sheba but the model suffers from smoothing.
Clean render of this lamp will rock about shades on the floor!

Posted: Fri Apr 28, 2006 3:23 am
by Frances
tom wrote:Nice scene Sheba but the model suffers from smoothing.
Clean render of this lamp will rock about shades on the floor!
I wouldn't be so sure about the smoothing thing tom. It looks like subtle texturing to me - like a cat's ear.

Posted: Fri Apr 28, 2006 4:59 am
by Tyrone Marshall
Wonderful piece Bathsheba, good to have you back!

Posted: Fri Apr 28, 2006 10:34 am
by bathsheba
Frances wrote:
I wouldn't be so sure about the smoothing thing tom. It looks like subtle texturing to me - like a cat's ear.
Actually it's just a low-poly model that I made to check the general effect; if I used enough polys to smooth this geometry the render would never finish. And my computer would explode. The model that went to the 3D printers is much smoother...hopefully that will work, then I can avoid this whole render issue by taking a photo. :wink:

Update on the render in progress: I take it all back about V1 being faster, that must have been some kind of fluke. After 14 hours, it's definitely resolving more slowly than the previous round of this piece.

-Sheba

Posted: Fri Apr 28, 2006 2:52 pm
by tom
Frances wrote:I wouldn't be so sure...
You're welcome.

Posted: Fri Apr 28, 2006 2:58 pm
by Frances
tom wrote:
Frances wrote:I wouldn't be so sure...
You're welcome.
???? I don't understand what you mean by this.

The newer render looks like Sheba had a particular surface texture going on.

Posted: Fri Apr 28, 2006 3:41 pm
by tom
Frances wrote:???? I don't understand what you mean by this.
Sorry for my bad English, I meant "If you say so."

Posted: Wed May 03, 2006 11:02 am
by bathsheba
bathsheba wrote:I'll follow up after it's cooked for a while
I know you're all on the edge of your seat for this one (not) but here's how it looked after 30 hours.
Light off:
Image
Light on:
Image

The material is still more transparent than in the RC, so this isn't a straight comparison.

I'm guessing the time to clear out the second image, where most of the light is coming through complicated transparent geometry, converges to infinity.

-Sheba

Posted: Wed May 03, 2006 11:09 am
by NicoR44
Very cool effect!! and now a small ML movie 8) :wink:

Posted: Wed May 03, 2006 2:49 pm
by Mihai
How big is the plane the lamp is on? Why not simplify the emitter geometry inside? Have a sphere as lowpoly as possible.

Posted: Wed May 03, 2006 7:23 pm
by bathsheba
Mihai wrote:How big is the plane the lamp is on?
Very small, if I zoom out a little you'd see edges on all sides. It's one of those seamless backgrounds that rises up in the back.
Why not simplify the emitter geometry inside? Have a sphere as lowpoly as possible.
The emitter is an icosahedron (20 faces).

-Sheba