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new wip stuff Updated 22-02-06 page 8 part of final product
Posted: Sat Feb 04, 2006 12:10 am
by NicoR44
Posted: Sat Feb 04, 2006 12:15 am
by Olivier Cugniet
that is precise modeling

... i guess some buttons

Posted: Sat Feb 04, 2006 12:45 am
by Maximus3D
Great work on the modeling so far Nico

those look like cockpit and joystick details from a aircraft.
Keep up the good work!
/ Max
Posted: Sat Feb 04, 2006 12:46 am
by tom
Nice modeling NicoR44! I know you'll soon amaze us with these pieces in photo renders.

Posted: Sat Feb 04, 2006 12:57 am
by NicoR44
Thanks Guys!!!
Thanks Olivier
hehehe robot bidet
Max you hit the jackpot there

see
Photo below
Thanks Tom, and you are so right about that

Posted: Sat Feb 04, 2006 1:11 am
by ivox3
nice hardware .....silo / rhino ?
Posted: Sat Feb 04, 2006 1:15 am
by NicoR44
Thanks, Ivox3.
Just Rhino
Posted: Sat Feb 04, 2006 1:35 am
by Nicolas Rivera
For one moment nico, i thought that was a maxwell render.
But i think it will look very very close.
Keep it up NicoR44.
Posted: Sat Feb 04, 2006 2:58 pm
by NicoR44
Thanks Nicolas

Posted: Sat Feb 04, 2006 6:00 pm
by ivox3
Adam Trachtenberg wrote:Nicolas Rivera wrote:For one moment nico, i thought that was a maxwell render.
Heh, and I was thinking, "that looks too CG." I need to get out more.

......and you live in Miami !......that's a shame. Maybe you ought to spend a few days up north in the 'grey sunless & cold emptiness' that lives outside my window.

.......I didn't even think we had a sun anymore.

Posted: Sat Feb 04, 2006 9:05 pm
by mverta
Well I highly suspect that photo has had some Photoshop work. I have a hard time believing the displays would register like that for that exposure... they look like they've been leveled separately, and I think that's pushing the image a bit CG; cause it is.
_Mike
Posted: Sat Feb 04, 2006 11:14 pm
by mtripoli
I think the models are great; very accurate. And you're goal is an impressive one...
But one question, and I wonder if this isn't over looked very often; if the camera can't "see" it, it doesn't exist, right? So really, when it comes time to render, it's best to delete every poly you can for the render (just leave the "faces of the switches, etc). It seems like people get off on this idea of "millions and millions of poly's..." Just making the render take longer, no?
Mike Tripoli
Posted: Sun Feb 05, 2006 12:21 am
by tom
Good point Tripoli! Nico's models are rather production ready. It would always be better removing unseen parts before to render.
Posted: Sun Feb 05, 2006 12:53 am
by abgrafx3d
Beautiful modeling as always NicoR44!

Posted: Sun Feb 05, 2006 12:55 am
by Maximus3D
No way! great fun to see another X-Plane pilot on here

i fly
that one most excellent simulator aswell, it's sooooo good!
MS FlightSim can eat my shorts, it sucks compared to X-Plane hehe
Sorry Nico to jump in your thread but i just had to say it as i saw it being
mentioned here by oneshot, i apologize yet again.
/ Max