ANSWERS:
dd_ - Man, are we ever sensitive to
exactly what you're talking about. Even the beta had that certain "something" that was obviously gone from the first RC's. You know the look when you see it, yes, but fortunately the programmers know how they got there in the first place - it wasn't an accident - so it's been on the forefront ever since. I can say 99% that it's back, but the new materials render more accurately, so I'd equally say 99% that it's better. There's no question that by 1.0 the look will surpass beta's. And for what it's worth, my latest renders feel like the Maxwell I know and love.
Physical sun/sky working in next release?:
Should be. Not sure... That has to be turned on and off a lot as we're testing for technical reasons. There are some cool improvements/methods related to that which I can't talk about yet
Sunlight through glass: I can't say... Not only am I not authorized, but I just personally haven't run these tests. I'm not speaking entirely out of school, though, when I say this may end up post-1.0. I participated in a discussion once where this seemed like the greatest issue with the current
engine. Thing is, other caustic problems in the beta have gotten so much better, that I'd think it'd be solved, too. In fact, I'm again 99% sure I've seen a render of sunlight through a sphere with nice juicy caustics. But I've probably already gotten myself fired, so...
_Mike