aitraaz wrote:Uh huh...looks good, then. You been promoted to the A-Team, mate?
Nah, more like a V-Team'er
rivoli wrote:this is not another hoax, is it?
Sadly it kind of is. But no more so than Maxwell.
aitraaz wrote:
or a vray render? Could it be?

Bingo, we have a winner. Yes it is Vray w/ PPT set to sample size of 0 (unbiased). Now for some reason Vray doesn't have these issues with it's unbiased solution. So what's the deal NL? Why is it so hard? Well of course it's your direction and your undying "Unbiased of bust" mentality.
Now also keep in mind that none of you could really tell a practical difference, except for the fact that you knew that it couldn't possibly be true because there's no way Maxwell could do this. And if you guys couldn't tell do you really think our client would be able. Also keep in mind that my tests are 5 times the resolution (1600x900 vs. 600x450) and in less time with basic less noise (or at least the same). Plus this is on a completely un-optimized "rendering system" as PPT just a, more or less, a proof of concept add-on. Once 1.5 comes out (which will be much sooner than M~R V1.0) it will not only have a sun/sky system, physically accurate camera system, and 10x the features but it will also have a more optimized "adaptive PPT" system. The standalone option for several program should also be available before V1.0. Here's a link to adaptive PPT if you’re interested. (I'm sure the current noise in my image test would be completely resolved with this optimization)
http://www.spot3d.com/vray/images/stuff ... e_ppt.html
The main point of this is that, NL, your wasting so much time developing a system that we don't really
need instead of integrated that great algorithmic core of yours into a hybrid system that could "display" the same results 10x faster. And if you really were clever you'd also leave the purely unbiased solution option for when we
do need it for scientific or special uses.
As far as I’m concerned all “unbiased” means, beyond your big marketing hype, is its an un-optimized, inefficient system that waste precious processing time and makes no real use of today’s underutilizes hardware. You want to give us a true next-gen rendering solution?… Then give us a high quality “hardware accelerated” rendering system based on your core technology.
Am I the only one that thinks this way?