All posts relating to Maxwell Render 1.x
By yanada
#292829
JorisMX "my two pennies worth" great software. But honestly give MoI3d a try you will be surprised is supreme :wink:
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By Eric Lagman
#292839
yanada wrote:JorisMX "my two pennies worth" great software. But honestly give MoI3d a try you will be surprised is supreme :wink:
I agree you can import a cad file as native rhino, iges, and now step in 2.0 beta. It usually saves out a nice quad mesh in obj format. I have had problems with 1.0 on very complex stuff, but most of the time it works well.
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By Eric Lagman
#293145
JorisMX wrote:Thanks alot for all your answers!

I will be getting a collection of CAD Data today and will hopefully get some iges data that I can mesh in Cinema.

I will keep postings whats going on.
Joris I see you were struggling with polytrans in some of your early attempts. CAD data from polytrans goes into Cinema best as vrml 2 from polytrans. Make sure it is not vrml 1. You will not have a quad mesh, but in all my past experiences it has not had any mesh problems when rendering. I dont even think you can get quad output from polytrans. Sounds like you got what you needed with graphite though, but if you ever try again with polytrans try vrml2 as your export option.

For it to work properly IGES, STEP, or the natvie cad format works best going into polytrans. If they are already giving you a triangle mesh file like obj I dont think polytrans will fix the issues. For that graphite would be a better option.

I am dealing with a similar issue trying to get highpoly 3d scan data into a nice quad mesh and graphite did a fairly good job. There were issues with singularity points and some bad areas in the mesh, but for stuff that is not too complicated it seems to work good. Max mentioned 3d coat V3 beta might be a good method so I will be trying that soon.
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