Posted: Sun May 22, 2005 9:56 pm
Yes, but which one is identical to the proposed design ?Note, none of these images are correct:
(I know the first one is not)
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Yes, but which one is identical to the proposed design ?Note, none of these images are correct:
The newest one, in the previous page (here)Mihai Iliuta wrote:To the proposed design? Which one?
I agree with you here. Double sided materials might convolute the paradigm. There must be a better (more elegant) solution.Mihai Iliuta wrote:...This makes me think having double sided materials is not a good solution since that would mean Maxwell would need too methods to calculate absorption etc....
Easy... because if you do it that way the glass and the liquid faces are "looking" at each other and they are reflecting each other. So when a ray travels from the outer glass wall and then through the inner glass wall, it becomes microscopically trapped into a multitude of reflections in that tight space.Mihai Iliuta wrote:Oh, none of my images are like your last one (with the glass surrounding the liquid). I'm just curious though why in my image with the water slightly inset from the glass produces such a big difference in refraction.
I'll make those obj's in a min and post them here.
I am afraid not.Mihai Iliuta wrote:Can you import fbx?
Ok, then if you do it then I don't need to. But I am curious of the resultMihai Iliuta wrote:Ah right.....do you still want my glass then? I'm going to remodel it with your method and make another test.
Thanks.tom wrote:Thank you a lot Thomas!
Great effort there......
And I'm still curious about an engine improvement for this.
This is for a very simple reason: If a ray leaves a dense medium like glass into air, then it might be bend back into the medium, which is called total internal reflection [1]Mihai Iliuta wrote:Oh, none of my images are like your last one (with the glass surrounding the liquid). I'm just curious though why in my image with the water slightly inset from the glass produces such a big difference in refraction.