Something like that. I just duplicated same mesh (without offset) and assigned same material with negative height.Bubbaloo wrote:Tom, how did you displace on both sides of the poly's?
Is it 2 faces offset with a small number with normals reversed?

Something like that. I just duplicated same mesh (without offset) and assigned same material with negative height.Bubbaloo wrote:Tom, how did you displace on both sides of the poly's?
Is it 2 faces offset with a small number with normals reversed?
There is a pretty good thread about it on the Chaos Group forum from last May, complete with the displacement map and a description of how to create the geometry. The original was done by a user named andre.corneliu wrote:![]()
![]()
![]()
![]()
![]()
![]()
![]()
Masterpiece !!!!!
Maybe you should put this in the manual with a tutorial!
Anyway ... at least on the Maxwell site when 1.6 is officially anounced
Frances is right, the idea of displaced chain is not something I invent. I've seen it on the web and it was one of the best example to demonstrate power of displacement. So, I improved it with a better material in a different composition. I didn't know the name of original author, official cheers to andre!Frances wrote:There is a pretty good thread about it on the Chaos Group forum from last May, complete with the displacement map and a description of how to create the geometry. The original was done by a user named andre.corneliu wrote:![]()
![]()
![]()
![]()
![]()
![]()
![]()
Masterpiece !!!!!
Maybe you should put this in the manual with a tutorial!
Anyway ... at least on the Maxwell site when 1.6 is officially anounced![]()
Tom's composition and use of camera, lighting, materials, etc are most excellent though.
Workaround using the "RESOURCES BROWSER"[…]
> .\maxwell.exe -benchwell -nowait -priority:[…]