- Thu Jun 30, 2005 10:57 pm
#41440
Thank you all 
In fact, this was just a test scene for MXI lighting and it's not so good I know.
Modeling was done by one of my friend here. He's a beginner in polymodeling also.
But maybe I won't be able to model it since I'm new to polymodeling, too.
So you're mostly right about strange geometry.
Maybe next time will be better.
This was a multi/sub mapped object, bright part is full shiny cobalt and dull part is 0.5 aluminium.
The surrounding MXI map is generated from well-known kitchen.hdr.
So this image was rendered with a pre-release of 1.2.2 w/HDR support.


In fact, this was just a test scene for MXI lighting and it's not so good I know.
Modeling was done by one of my friend here. He's a beginner in polymodeling also.
But maybe I won't be able to model it since I'm new to polymodeling, too.
So you're mostly right about strange geometry.

This was a multi/sub mapped object, bright part is full shiny cobalt and dull part is 0.5 aluminium.
The surrounding MXI map is generated from well-known kitchen.hdr.
So this image was rendered with a pre-release of 1.2.2 w/HDR support.
Next Limit Team