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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sat Oct 31, 2009 6:31 pm
by zdeno
oh! I am flattered . My map was monochromatic BTW.

so if this is not a bug it must be filtering that produces some sort of 6faced tops on mesh or 3faces inward and 3faces outward - How You think (know) Tom?

so this is time for vol.2 - You think to start vol.2 in new thread ? or just in this one ?

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sat Oct 31, 2009 6:52 pm
by tom
zdeno wrote:oh! I am flattered . My map was monochromatic BTW.
Yes, could be. In the end, any RGB is modifying the normals ;)
zdeno wrote:so if this is not a bug it must be filtering that produces some sort of 6faced tops on mesh or 3faces inward and 3faces outward - How You think (know) Tom?
Well, it depends on the composition of the map. For example, you can have only 2 speculars with a plain checkerboard. The frequency of the boxes determines the brightness of specular (as it involves with probability) and the color of boxes determine the direction of normal. So, it was easy for me to reach the target.
zdeno wrote:so this is time for vol.2 - You think to start vol.2 in new thread ? or just in this one ?
However you like. :)

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sat Oct 31, 2009 7:02 pm
by zdeno
so You did it with normalmap ? I get this with bumpmap only.
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so MAXWELL MATERIAL RIDDLE vol.2 in this place to avoid chaos ;)

another ONE BSDF MATERIAL -

I remember this suprise during first time with Maxwell- how this could be I cant get specular and saturated color in one material??!!
after many years It shows clear , it is possible and maxwell can do anything :D!!

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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sat Oct 31, 2009 7:19 pm
by tom
zdeno wrote:so You did it with normalmap ? I get this with bumpmap only.
Yes, normal or bump. Possible with both...

Oh, sorry about riddle #2 but it's very easy. You only need to do the similar trick in roughness slot. :)

For example:
Image

Do you have a 3rd one already?

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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sat Oct 31, 2009 7:33 pm
by zdeno
I am speechless You are Jedi of mxm's :)

Why You did not show this one earlier ? I would save 2 years of research:D

3rd one has to be rendered first.

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sat Oct 31, 2009 7:36 pm
by tom
zdeno wrote:Why You did not show this one earlier ? I would save 2 years of research:D
You didn't ever ask. :D

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sat Oct 31, 2009 7:44 pm
by zdeno
Holly .... !

I will never do this mistake twice ! so ...

DEAR TOM!

How to get about 20 bilion dollars in two days ?
How to wake up and find Charlize Theron in my own bed?

please answer quickly ;)

best regards
zdeno

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sat Oct 31, 2009 7:52 pm
by tom
Believe me you wouldn't want to know this.

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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sat Oct 31, 2009 8:42 pm
by zdeno
Yes Master ! <bow>
I wouldn't want to know this!

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sun Nov 01, 2009 3:13 am
by hyltom
Those are some really nice tricks zdeno. I particulary like the second one...very useful. Material looks better this way than done with 2 BSDF. And it seems to clear faster isn't it?

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Sun Nov 01, 2009 11:46 am
by zdeno
Hi ! Thanks Hyltom ! I am flattered X2 !

It is funny but after my tests looks like this one BSDF have smaller benchmark like common 2bsdf specular material. But it indeed looks prettier. First of all this one is much more close to psychicaly correctness like 2 layer one :D


I am using 10X10 pixels texture this is easy to count contribution of collors (in example I resized this to better show purposes)
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And RIDDLE vol.3 how to achieve something like this, very high reflection on "grazing angle" WITHOUT .R2 file in maxwell 1.7 , ups sorry B. 1.7.1

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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Mon Nov 02, 2009 12:34 am
by tom
zdeno wrote:And RIDDLE vol.3 how to achieve something like this, very high reflection on "grazing angle" WITHOUT .R2 file in maxwell 1.7 , ups sorry B. 1.7.1
A couple of additives with low Nd would be enough. ;)

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Mon Nov 02, 2009 1:40 am
by zdeno
Correct again !!

this one was an answer for this thread http://www.maxwellrender.com/forum/view ... m+r2+angle

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Mon Nov 02, 2009 11:36 am
by zdeno
MAXWELL MATERIAL RIDDLE vol.4

standard simball scene - one rendering - this mesh under simball has another material (this is a tip ;) )

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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Mon Nov 02, 2009 12:06 pm
by tom
I think this question requires some more explanation. What's the challenge here?