
great texturing...
Andrea
Can't help with rendering techniques, yet, but I'm very interested in realistic rendering of wood. If anyone needs close-up photos of a specific timber, I have lots of different hardwoods and softwoods in my workshop (even Ebony, Rosewood, Boxwood, also Ivory and "Mother of Pearl", too).Hervé wrote:still tweaking... no satisfied with the wood... If someone knows where I can find the link to real wood caracteristic stuff... I remember a white paper on that subject, and they were saying that wood is the most difficult to render... and they made a special shader for it... but I can't find back the damn link... Please if anyone remembers this... It appeared about 6 /8 months ago...
That would be a forced effect since it's already happening physically by many factors. However if you need to do it manually, a viewangle dependent gradient over the reflection map would work for it.Hervé wrote:I am asking myself if it is possible to make specular/reflections fade with distance in Maxwell.. is it not important..? Tom, How would you do it...?
This would be a good subject for a "Challenge".Sheik wrote: Should we not try to setup wood physically correctly?
(A wood texture with high roughness, and should we not set nd other than 1 to get a fresnell effect also from the wood itself, maybe just a small bump? Then we need a lacquer coating on top, with slight variations in thickness on different parts of the grain, Nd of lacquer is X, the reflectance color should be?)
Sheik
Workaround using the "RESOURCES BROWSER"[…]
> .\maxwell.exe -benchwell -nowait -priority:[…]