- Fri Sep 23, 2005 11:26 am
#63624
I'm not sure about polycount in general, but, high polycount means long time to create mxs, long voxellisation. Plus if your emitters are high poly, then you'll get more noise and you need to render longer to get a clean image. So, I think you can say that complex scenes take longer to render than simple ones. The longest will be with many emitters, lots of indirect lighting, and large dielectric objects.
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