
Some hints: I would try to use a bump for the ground and I would change the outdoor image. If you look outside, the landscape is very bright and the brightest areas (heaven ... ) are burned out. Also, shadows far away are not black, more grey from the dust in the air.
Interesting composite exercise. I play with your image in PS a little, but it is to difficult to explain, my PS is german. Here a screenshot. After the modification like in the screenshot I have played with the gradiation curve (Ctrl-M) and give more brightness. Interesting game.

The DOF effect of the camera should give a blur to the background, but you fake it and the background looks very sharp. You could add a blur in PS (for example gaussian 0.3). So the eyes will not catch so much.

Here I make the room darker too. I feel, now it looks more real, inside and outside are in contrast.

But I don't want to forget, you use an emitter as background. Than, I would try to change the intensity and ... of the mxi map.