All posts relating to Maxwell Render 1.x
By Dane
#57341
Hi

Just a small test with fresnel lenses.
Image
The 3 lenses collimate the light from the red, green and blue emitters and project the light onto the wall.
The different sizes of the light on the wall is caused by differences in the focal length of the lenses. Green being the one with the longest focal length.
The result matches the reference simulation from the high end raytracer I used to generate the fresnel lenses.
The funny looking colors on the floor was unexpected though.

BR
Dane
By DELETED
#57349
DELETED
By Dane
#57361
A few images showing a cross-secton of a fresnel lense (The green to the left)
Image
The raytracing (Not maxwell). Showing only the rays hitting the floor.
Image
And finally the raytrace result for the floor to verify the lighting on the floor
Image
Fortunately it seemed that Maxwell got it right :D

Whiskey : No it is not Zemax

It is simply amazing to see how well Maxwell can simulate optical systems.

BR Dane
By Dane
#57516
Thank you all, for your kind words.

Actuallly this is what I do in my everyday work. Getting light to go from one place to another, using lightguides, fresnel lenses, clear plastic parts, reflectors etc. Previously I have only been able to present technical simulations to the clients, but now Maxwell has made it possible to visualize the performance of optical designs, in an easy and accurate way :D
And theese small tests show that the accuracy of Maxwell is good, especially when it is compared with the technical simulation.

BR Ole
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