All posts relating to Maxwell Render 1.x
User avatar
By zuliban
#56673
hi guys i jsut wanna show some of my currents wips :) all models done in 3dsmax polygon modeling all quads.



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By thomas lacroix
#56678
i love the amount of details and finish you put in your works, great stuffs and great render to come... :D
User avatar
By aitraaz
#56721
Eames, Corbù, De Lucchi...Lookin' good :D
User avatar
By otacon
#56724
The extra detail you add in your models is what makes your renderings some of the best.
By siliconbauhaus
#56726
your too good mate....I give up
User avatar
By deesee
#56768
Can I ask a more basic question? How do you get that shade type in your viewports in max? I've tried smooth+highlights...everything, but none of models look like that.
User avatar
By Brett Morgan
#56783
nice character zuliban, cant wait to see these rendered!

Brett
User avatar
By ludenhud
#56935
Very well done as most of your work that I have spotted. How about your polycount ?
User avatar
By def4d
#57005
Great like usually Zuliban, and certainly fantastic when finished :D

Do you use plug for model in 3dsMax, like Npower Tools (for the fillets for example) ?
User avatar
By bakbek
#57082
I sure wish you could be so kind and share with us some
of your modeling techniques in the form of a small tutorial, Zuliban.
You are great at it and this is really making your artwork
look so much better… Details Details Details…
User avatar
By MetinSeven_com
#57090
Superwork as usual Maestro Zuli! My favourites are the creature head and the flat relax-chair with the folds at the sides.

Keep up the great work!

Cheers,

Metin
User avatar
By zuliban
#57094
hi thx 4 commenatires -def4d i only use max and meshsmooth

poly count on inorganic is always low 4 me and organic very hight to have more control .

nickrenderer2,bakbek- is very easy just cut :) and move up or down ill do a tutorial soon

deesee can you explain?
User avatar
By def4d
#57104
Seriously, i saw nowhere tutorials about "inorganic or mechanical" modelisation techniques using meshmooth...
And i still have problems with fillets after boolean operations...
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