-  Mon Jun 20, 2005 9:42 am
					 #36338
						        
										
										
					
					
							Well, if you want to see a bulb there, then model one! 
I dont really get where is the sss supposed to be. If there is an emitter inside scattering geometry, than try to lower the burn value, to get more detail. Othervise, I think this scene rendered correctly, if there is only an emiter box behind glass.
Btw, maybe you should separate posted text a bit more, took a while to figure out, what goes where.
					
										
					  															  										 
					 
					 I dont really get where is the sss supposed to be. If there is an emitter inside scattering geometry, than try to lower the burn value, to get more detail. Othervise, I think this scene rendered correctly, if there is only an emiter box behind glass.
Btw, maybe you should separate posted text a bit more, took a while to figure out, what goes where.
Abbys IM - A small group of independent freelancers. (www.abbys.hu)
System :: Intel Pentium 4 @ 3.4Ghz, 1GB RAM, Windows XP SP2
					  					                System :: Intel Pentium 4 @ 3.4Ghz, 1GB RAM, Windows XP SP2

