- Mon Jul 17, 2006 10:40 pm
#171920
The new v1.1 plugin for houdini is almost ready
there are a couple of things to test and then i will be releasing the latest and greatest houdini to maxwell plugin.
at the moment everything works just as before with the addition of the
new hd and multi-light options.
MXM support is also now enabled and may be the easiest way to put your shaders on.
i am considering letting the mxm be the only shader associated with maxwell as the variants will be used far more often than the standard shaders, and it will allow me to release the plugin sooner rather than later
all the standard shader types such as glass and metals are already available in mxm format. and can easily be adjusted to taste in mxed, the maxwell standalone material editor.
also i would like to know what is the most common version of houdini in use , i am currently compiling for houdini 8.0.383.....i know that v8.1.xx exists, but i am unsure the demands for other variants of houdini.
erich
there are a couple of things to test and then i will be releasing the latest and greatest houdini to maxwell plugin.
at the moment everything works just as before with the addition of the
new hd and multi-light options.
MXM support is also now enabled and may be the easiest way to put your shaders on.
i am considering letting the mxm be the only shader associated with maxwell as the variants will be used far more often than the standard shaders, and it will allow me to release the plugin sooner rather than later
all the standard shader types such as glass and metals are already available in mxm format. and can easily be adjusted to taste in mxed, the maxwell standalone material editor.
also i would like to know what is the most common version of houdini in use , i am currently compiling for houdini 8.0.383.....i know that v8.1.xx exists, but i am unsure the demands for other variants of houdini.
erich
i regret that i have but one proc to give for my maxwell